6641bdb1604d8

6641bdb160a2d
1 Guest is here.
 

Topic: SS2 SHTUP-ND (Shock Texture Upgrade Project) Read 629565 times  

6641bdb161f4fZylonBane

6641bdb161fc3
Tags: °texture °object °fixup

S​HTUP-ND
Shock Texture Upgrade Project – NewDark
www.shtupmod.net

Requires SS2 NewDark patch.

S​HTUP-ND is a mod for System Shock 2 that increases the resolution of most object textures, improves some object models, and corrects graphical glitches such as typos, continuity errors, texture alignment errors, and so on, while sticking as closely as possible to the original art style. Simply put, its goal is to make SS2 look like a more polished, higher-res version of itself.
  • Improved object textures
  • Improved object models
  • Improved monitor screen textures
  • Improved explosion animations
  • Improved muzzle flashes and impact decals
  • Improved space textures (skyboxes)
  • Improved interface fonts
  • Improved interface graphics
  • Environment maps where appropriate

S​HTUP-ND is best installed along with Four Hundred (upgraded terrain textures) and the Shock Community Patch (SCP).
Permission to include this mod in any third-party mod packs IS NOT granted.

The current version of S​HTUP-ND is Beta 2. This release incorporates Olfred's Fixed Objects v14, so there is no need to install both.
« Last Edit: 10. May 2024, 15:22:01 by ZylonBane »

6641bdb162158ZylonBane

6641bdb1621d3
Welp, it's been over a decade since I made these monitor animations. Probably safe to double the frame count now.

https://www.youtube.com/watch?v=Fdl1CvoDDRk

6641bdb162316voodoo47

6641bdb162369
yeah, time sure flies when you're having fun. looking good.

6641bdb16279fZylonBane

6641bdb1627f1
I should certainly hope they look cool since those are the updated animations I just made.
6641bdb162ad0
ZylonBaneWould you have a direct comparison at hand?
Re: SS2 SHTUP-ND
6641bdb162d7d
I tried really hard to hear anything special in this video for a minute until I realised that the logo wasn't animated before.
Good job.

6641bdb162e6fZylonBane

Re: SS2 SHTUP-ND
6641bdb162ecc
I'm not entirely satisfied with this, but it was a gigantic pain in the ass getting it even to this point, so this is probably as good as it's going to get.

Re: SS2 SHTUP-ND
6641bdb163097
Honest first impressions: why is it blue, was that original design? Seems to clash.  Could be the point so they stand out from the environment for gameplay purposes.
Isn't that the toxicity symbol? Eh that Zylonbane is perhaps more pedantic than I am (perhaps) and certainly does his research. Don't question it. Still a wanker though.

Edit: oh fuck now I remember blue turrets. Shit is this that getting old thing people whine about?
« Last Edit: 01. October 2021, 05:53:05 by Join2 »
Re: SS2 SHTUP-ND
6641bdb163353
Dude, two decades in and you're still some kind of freaking wizard at teasing detail out of blurry low res mess. Thank you.
Re: SS2 SHTUP-ND
6641bdb1634b5
Nice work. As Join2 said, don't question it.
Re: SS2 SHTUP-ND
6641bdb16382c
Nice work. As Join2 said, don't question it.

How many accounts do you have?

6641bdb1639d0Deu sex

Re: SS2 SHTUP-ND
6641bdb163a1f
I'm having some z-fighting issues here and there with it, example :

https://i.ibb.co/25Ksp5d/dump004.png

I disabled almost all my mods to verify for possible conflicts but it seems it's from the mod. Or maybe an option of my cam_ext file I'm not certain.

-> nevermind, it only happens with texture filtering disabled, AFx16 is fine and since it's what 99% will be playing with it's probably a non issue.

6641bdb163c21ZylonBane

Re: SS2 SHTUP-ND
6641bdb163c71
I'm having some z-fighting issues here and there with it, example :
"It"? What are you even talking about? And why does that screenshot have chromatic aberration all over it?

6641bdb163d42Deu sex

Re: SS2 SHTUP-ND
6641bdb163d99
Sorry, I was talking about SHTUP in general, when I have it enabled it creates visual artefacts (it flickers aggressively when you move the camera so I just assumed it is z-fighting), but it is only happening with texture filtering set to 0 in cam_ext.
Chromatic aberration is the result of some reshade experimentation, I don't think it can have an influence but I can try to disable it to verify.

6641bdb163fc5sarge945

Re: SS2 SHTUP-ND
6641bdb16402b
Are you using the mesh fix mod? Lots of objects in vanilla are completely borked
Acknowledged by: Chandlermaki

6641bdb1640e9ZylonBane

Re: SS2 SHTUP-ND
6641bdb16413c
The only mesh fix mod is Rebirth. I don't know what you think I'd be using that for.

6641bdb164248sarge945

Re: SS2 SHTUP-ND
6641bdb16429b
I was talking about this

https://www.systemshock.org/index.php?topic=5982.0

I know a lot of people have had problems with things like z-fighting on gurneys and that mod fixes a lot of them.

I was wondering if Deu Sex was using that mod or not, as it came to mind regarding his z-fighting issue.
« Last Edit: 16. October 2021, 15:21:31 by Moderator »

6641bdb164362voodoo47

Re: SS2 SHTUP-ND
6641bdb164403
if you disable filtering, you deserve whatever is coming.

Xmodule posting on TTLG forum "if I disable my sound card in hw manager, Thief will crash" "don't bloody do it then?"

6641bdb16466bZylonBane

Re: SS2 SHTUP-ND
6641bdb1646bd
Fun with Ops deck...

Some of you may recognize these poor mistextured monstrosities that Irrational scattered around the Operations deck:



This texture is actually the one intended for another Ops wall console:



I'd been intending to fix these guys for a long time, but was dreading having to create a new texture from scratch to fit the placement of the various elements. But looking at it recently, I noticed the layout is virtually identical to a couple of the Med/Sci wall consoles:



The base textures for the Ops and Med/Sci consoles even have nearly identical names: opsvac.pcx and medvac.pcx. I'm guessing that a proper opsvac existed at one point, but was then accidentally overwritten by someone texturing the other Ops console, and nobody at Irrational ever noticed.

So as a quick and dirty solution, I took medvac, tweaked the colors to match the Ops theme, and voila:



Now the other Ops object texturing screwup. The sign over the entrance to the Power Operations section has always read "Power Admin.". The mapper placed the correct sign from the gamesys, Power_Ops_Sign, but the model itself is mistextured, showing the wrong sign from the source texture. The actual Power Admin section is in a completely different map.



Re: SS2 SHTUP-ND
6641bdb1647b2
...i am continually amazed at the kind of detail you can tease out of low rez blurr.

6641bdb164863ZylonBane

Re: SS2 SHTUP-ND
6641bdb1648b8
What, you mean like this?

Acknowledged by: hemebond

Your name:
This box must be left blank:

A familiar passcode with 3 digits:
1 Guest is here.
Let's put the entire internet on a bus and drive it into the sun
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6641bdb1649d1