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SS2 Vurt's Flora Overhaul
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Topic:
SS2 Vurt's Flora Overhaul
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QUICK HELP:
1.
Install the game
, 2.
Patch it with SS2Tool
, 3.
Download the attached archive
, 4.
Load it with Dark engine Mod Manager
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vurt
#0
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01. October 2011, 03:44:39
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Tags:
°object
°texture
°SS2
°dml
Vurt's SS2 Flora Overhaul
Notes:
* Replaces most plant models with more detailed versions.
* Requires a decent graphics card to run without FPS drops.
«
Last Edit: 29. October 2015, 20:07:15 by voodoo47
»
Acknowledged by:
Pedruh47
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IGNA
#1
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01. October 2011, 18:32:28
Re: Vurt's Flora Overhaul
664a08c220154
Nice update vurt! It worked fine, except these plants:
Image:
http://i.imgur.com/xcfZv.jpg
Maybe there's another compatibility issiue with SHTUP, i don't know.
IGNA
664a08c2201ff
vurt
#2
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01. October 2011, 20:09:40
Re: Vurt's Flora Overhaul
664a08c220251
ah thanks for reporting that, i know what that issue is.. i'll make a fix.
Edit: Fixed (untested, but should work now).
«
Last Edit: 01. October 2011, 20:20:57 by vurt
»
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IGNA
#3
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02. October 2011, 03:21:33
Re: Vurt's Flora Overhaul
664a08c220347
Mmh, it doesn't work, this time the plants had yellow and purple "leaves" or squares in this case.
664a08c2203d4
vurt
#4
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02. October 2011, 04:27:41
Re: Vurt's Flora Overhaul
664a08c220425
Haha ok, try now.
664a08c2204f3
IGNA
#5
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02. October 2011, 18:44:58
Re: Vurt's Flora Overhaul
664a08c220543
Almost! The leaves are ok but the stems are missing
Image:
http://i.imgur.com/nGm6e.jpg
664a08c22060b
vurt
#6
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02. October 2011, 22:28:50
Re: Vurt's Flora Overhaul
664a08c220661
Hmm can't figure that one out i'm afraid. The texture is 256x256 TGA and the file name is correct (i just checked the .bin with View.exe). I was in hydroponics with this version and didnt see any missing stems.
664a08c2209d4
unn_atropos
#7
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02. October 2011, 22:47:14
Re: Vurt's Flora Overhaul
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I just wondered: could the texture of this flower boxes be changed, or the flowers be repositioned?
Some stems almost fit the holes, but some seem to grow out the solid metal.
664a08c220b20
vurt
#8
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02. October 2011, 23:16:57
Re: Vurt's Flora Overhaul
664a08c220b72
I'm not sure how well the original stem fits in to the holes, i don't think it does, would take a lot of time to position them perfectly.. Sometimes i don't get why they've separated the meshes in the first place, for example those pots and plants, just a lot more work to position two meshes instead of 1.
One way would be to make the leaves go lower (or make them bigger) to cover this error.
664a08c220e44
Marvin
#9
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16. February 2013, 11:30:09
Re: Vurt's Flora Overhaul
664a08c220e97
Is this still in development? I sometimes get strange bugs like floating plants:
http://s14.directupload.net/images/130216/ccardgi6.png
Flora OVerhaul was installed on top of SHTUP and ADaoB if that matters. Will collect additional screenshots as I continue with the game.
664a08c220f96
voodoo47
#10
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16. February 2013, 12:07:18
Re: Vurt's Flora Overhaul
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might be an obj placement issue, will check the map.
664a08c221087
Marvin
#11
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16. February 2013, 21:05:02
Re: Vurt's Flora Overhaul
664a08c2210d9
I've played up to Recreations now and haven''t encountered another problem with this mod. Must be an error in earth.mis.
664a08c22116b
Shinobi
#12
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17. February 2013, 04:16:51
Re: Vurt's Flora Overhaul
664a08c2211b8
Overwrite SHTUP .bins? Excuse abruptness. On-screen keyboard. Long story. Thx.
664a08c22126a
Marvin
#13
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17. February 2013, 09:58:02
Re: Vurt's Flora Overhaul
664a08c2212b5
If you want others to understand you, consider using full sentences.
Dou you want to know if there's a conflict with SHTUP? There is, both look fine but Flora Overhaul replaces a lot more models. For the sake of consistency, I'd advise to overwrite the SHTUP content.
664a08c22139d
Shinobi
#14
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17. February 2013, 11:15:08
Re: Vurt's Flora Overhaul
664a08c2213e9
My apologies for the incoherence last night, the post does say why, though... I had to post it or I'd forget.
Having problems with a few of Vurt's mods. As he doesn't test installing the proper (sorry Vurt!) way, he doesn't put instructions about file overwrites in his posts, as he doesn't experience them himself probably.
Maybe Vurt could sort these mods out in the correct folder structure for placing in DataPermMods.
Thanks very much, Marvin :-)
PS: Vurt - loving the latest Skyrim overhaul, just downloaded it!! Posting here cause I don't really post on the nexus.
664a08c221491
vurt
#15
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17. February 2013, 17:08:41
Re: Vurt's Flora Overhaul
664a08c2214dc
Updated!
v0.4 Changelog:
* all textures are now in .dds format
* new reeds and lilypad textures
* new pot that fits better with the sci-fi theme
* upped the resolution on a few textures
664a08c22154b
Shinobi
#16
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17. February 2013, 17:17:39
Re: Vurt's Flora Overhaul
664a08c22159f
Neat... I just installed the old one. Typical Lol.
downloading
664a08c221620
Marvin
#17
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17. February 2013, 17:26:18
Re: Vurt's Flora Overhaul
664a08c22166b
Beautiful, thanks!
664a08c221704
Alextended
#18
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18. February 2013, 01:05:42
Re: Vurt's Flora Overhaul
664a08c22174e
Looks great but the very first plant you see (next to the reception robot) is floating. I imagine it's going to be a recurring issue for that type of plant.
664a08c221802
vurt
#19
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18. February 2013, 06:40:27
Re: Vurt's Flora Overhaul
664a08c221852
yes unfortunately, though it's just only really noticeable at that one place. You can delete it by removing plantt.bin. Though the original plant is very buggy, the pot is somehow inverted and turns itself inside out as you move closer to the plant, it looks really weird. Maybe it's fixed with shtup though.
664a08c2218fb
Alextended
#20
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18. February 2013, 06:53:33
Re: Vurt's Flora Overhaul
664a08c221945
Yeah it looked fine with SHTUP. I put this mod in the Temp folder which acts like it overwrites the stuff in Perm to test it so I could delete it without re-downloading the stuff it overwrite if it's problematic. I'll go ahead and just delete that file then.
664a08c221c34
redrain85
#21
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18. February 2013, 20:37:38
664a08c221c89
So if we already have an older version installed, how does one go about updating? Because . . .
Quote by vurt:
* all textures are now in .dds format
. . . suggests that it's not as simple as just dropping the new files in the DataPermMods folder and overwriting what's there. There will be duplicate versions of every texture, due to the change of texture format.
Does one format take higher priority over the other? Or does it matter?
I'm manually going to delete the older duplicate textures in other formats. But I thought I'd ask, on behalf of others who might have the same questions.
664a08c221d41
vurt
#22
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18. February 2013, 20:55:22
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.dds has higher priority.
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blaydes99
#23
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21. February 2013, 20:52:46
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Do some of these only look right with certain alpha settings in the .ini? In the latest upload, that same problem plant in the screenshots above has transparency issues for me around the leaves. Otherwise, the plants are looking good.
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Looks like he hit the tree Jim.
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