SS2 Four Hundred (400)
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22. October 2012, 04:39:19
#20
ACCQuote
Quote by Marvin:
Do you plan to update all textures eventually? Work so far looks great.
Quote by RocketMan:
I planned nothing at all, but I will make more and tweak some of the few I started. I have no idea if I could make them all (because I start a lot of things and finish only a few... plus the resources are a mess - I just noticed the "shared" texture between models and world).ACC, since this is a WIP, can we assume you're expanding this to include more textures in the future? That'd be swell
22. October 2012, 08:31:57
#21
Quote by ZylonBane:
Jeez, I know you're taking issue with that folder's name but there already has been some confusion above on how to install this mod and you're making it worse. Not the right time or place. Start a new thread if you want to discuss this or PM me.Yeah, isn't that weird?
22. October 2012, 19:22:45
#23
ACCQuote
Quote by System:
Hint:wrong
Quote by ACC:
(also, the medsci logo rotates to the left, should go the other way)By the way, anyone tried the uv_mod spin shader? can't get the pivot to work properly... at all.
22. October 2012, 20:23:57
#24
Quote by ACC:
By the way, anyone tried the uv_mod spin shader? can't get the pivot to work properly... at all.
(also, the medsci logo rotates to the left, should go the other way)
Where change?
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