664a08eb1b155

664a08eb1b75b
1 Guest is here.
 

Topic: Silver's Bioshock mod Version 7.2 Alpha
Page: « 1 ... 10 [11] 12 ... 14 »
Read 85674 times  

664a08eb1bec2BroodingToast

664a08eb1bf91
If my memory isn't betraying me, it's a feature which allows the game to alter the loot you get, momentarily, to give you an edge in case you're performing poorly. So basically, if you're low on health and having a difficuly time (acording to the game's interpretation of that), you'd get a couple of guaranteed health hypo drops, to get you going.

That's what I remember at least

664a08eb1c0b3Jerkakame

664a08eb1c131
I noticed that if you add Health= under the big daddies in spawning.ini, you can actually change their health.
There are some other enemies without a Health setting too, including Atlas.
664a08eb1c4ea
heres the extracted Bioshock RM configini

https://dl.dropboxusercontent.com/u/67913357/bioshock%20rm%20configini.zip

remastered gui.ini is in it

but... those are vanilla files, isn't?

664a08eb1c77bJerkakame

664a08eb1c7d8
but... those are vanilla files, isn't?

vanilla remastered files, thought I would upload them incase someone needed them.

only get gui.ini to fix the weird gui problems with remastered and silver's mod
664a08eb1cacc
vanilla remastered files, thought I would upload them incase someone needed them.

only get gui.ini to fix the weird gui problems with remastered and silver's mod

Thanks! The gui.ini, ok. And the loottables.ini too, I guess.


And... should I restart a new game when I change any of these files? (not the gui.ini one, but maybe yes the lootable.ini)
664a08eb1cbdc
So does this work fine with the remaster? I'm trying to get somewhat of a consensus.
664a08eb1ccff
I've been playing a little with Silver's mod with Remastered, and hacking (not the first one) is really really hard, almost imposible, the fluid goes super fast. Playing on Survival. I've changed difficulty to Hard, but it doesn't seem to change hacking difficulty, still super fast fluid.

664a08eb1ce12BroodingToast

664a08eb1ce75
Have you tried using hacking oriented tonics? Silver's mod  made hacking not an option you could relay on unless you invested heavily on hacking tonics. Also, if memory serves, the amount of engineering/hacking slots you had also represented your "hacking level", which in turn determined, further down the line, whether you could even atempt to hack certain devices. Not meeting the level requirement would cause a sign to come up, explaining you didn't meet the minimum level requirement for hacking said object.
664a08eb1d2ca
Have you tried using hacking oriented tonics? Silver's mod  made hacking not an option you could relay on unless you invested heavily on hacking tonics. Also, if memory serves, the amount of engineering/hacking slots you had also represented your "hacking level", which in turn determined, further down the line, whether you could even atempt to hack certain devices. Not meeting the level requirement would cause a sign to come up, explaining you didn't meet the minimum level requirement for hacking said object.

Yeah... but I played original Bioshock (the first two levels) with Silver's mod few days ago and the fluid didn't go that fast by far, and without hacking oriented tonics that first two levels, of course.

And yes, I remember these devices locked because of not enought hacking level, but I'm talking just about fluid speed. I don't know exactly which other differences there are, cause I just played a little both versions (original/remastered) these days.

664a08eb1d3a3Jerkakame

664a08eb1d3f9
Changing the loottables changes the prices of the stores you havent encountered yet, so you dont have to restart but you must get to a new Deck.
And if you go back to a old one it still have the old prices.
664a08eb1d6d6
Changing the loottables changes the prices of the stores you havent encountered yet, so you dont have to restart but you must get to a new Deck.
And if you go back to a old one it still have the old prices.

Ok, thanks, good to know. I've found that with your loottables.ini there's is a lot of medkit and eve hypo when looting corpses, at least at Medical Pavilion. Didn't test  beyond Medical Pavilion.
664a08eb1d806
What do I have to change to get everything up and running for Silver's mod with the remaster? I saw someone on the BioShock Remaster Steam forums saying it needs a little adapting.

664a08eb1db78Jerkakame

664a08eb1dbd3
What do I have to change to get everything up and running for Silver's mod with the remaster? I saw someone on the BioShock Remaster Steam forums saying it needs a little adapting.

I put together a all in one pack for remastered.

https://www.dropbox.com/s/5tu37xss1bilimn/bioshock%20silver%20mod%20-%20remastered%20fix.zip
http://www.mediafire.com/file/dlizucp3u9o1xnt/bioshock%20silver%20mod%20-%20remastered%20fix.zip


remastered gui.ini
It has the 1.1 plasmid/tonics fixed
the medical pavilion med station crash fixed
added the Survival (Extreme) stuff in difficulty.ini
fixed Launcher damage upgrade

Also fixed in weapons.ini:  [EngineeringElectricMeleehTugResistanceSet] to [EngineeringElectricMeleeThugResistanceSet]
« Last Edit: 20. February 2018, 14:46:40 by Moderator »
664a08eb1dd38
Is that based on v7.2 or v7? 7.2 is the easier of the two so would it be possible to get a compilation for that?
664a08eb1de3a
Shit, I meant get a compilation for version 7 and not 7.2.
664a08eb1e27d

Thanks! I've hacked the first and second devices at Medical Pavilion and now seems that fluid works as it should do: fast but not imposible, as it was with original Bioshock+Silver's mod 7.2.

Gona try a little more later...
664a08eb1e3f8
What do I edit to make the splicers less squishy? If I edit something, do I need to start a new game?
664a08eb1e534
Adding on to the above post, version 7.0 is just too easy. I am just steamrolling everything.

Humbly requesting a brutal version.

664a08eb1e7bdJerkakame

664a08eb1e821
What do I edit to make the splicers less squishy? If I edit something, do I need to start a new game?

In Weapons.ini at the lower half, there is a lot of resistance numbers for different NPCs, lower numbers makes them tougher and higher numbers make them weaker to that damage type.

Also I had problems with difficulty changing when restarting the game, I had to change "DifficultySetting=DIFFICULTY_High" to Extreme in Difficulty.ini
664a08eb1e919
If I edit the .ini, do I need to start a new game?
664a08eb1ec04

Also I had problems with difficulty changing when restarting the game, I had to change "DifficultySetting=DIFFICULTY_High" to Extreme in Difficulty.ini

umm... what do you mean with "problems with difficulty changing when restarting the game"? Maybe you mean that we must change difficulty in the Difficulty.ini, not in the ingame options?

664a08eb1eee1Jerkakame

664a08eb1ef4b
umm... what do you mean with "problems with difficulty changing when restarting the game"? Maybe you mean that we must change difficulty in the Difficulty.ini, not in the ingame options?

I play on survival and when I started the game and reload my save, it was back on Hard difficulty.
664a08eb1f394
Also, in Weapons.ini, I couldn't figure out what to edit.

I just want Splicers to be much stronger so there's more of a reason to research them. How can I also make it so I take more damage?

Your name:
This box must be left blank:

A familiar door code with 3 digits:
1 Guest is here.
The price of a dream - and some dreams can be "too" expensive.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
664a08eb1f507