Silver's Bioshock mod Version 7.2 Alpha
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24. September 2016, 13:11:21
#250
AidorQuote
Quote by Jerkakame:
Changing the loottables changes the prices of the stores you havent encountered yet, so you dont have to restart but you must get to a new Deck.
And if you go back to a old one it still have the old prices.
Ok, thanks, good to know. I've found that with your loottables.ini there's is a lot of medkit and eve hypo when looting corpses, at least at Medical Pavilion. Didn't test beyond Medical Pavilion.
24. September 2016, 14:02:18
#251
JoeQuote
What do I have to change to get everything up and running for Silver's mod with the remaster? I saw someone on the BioShock Remaster Steam forums saying it needs a little adapting.24. September 2016, 16:40:35
#252
JerkakameQuote
Quote by Joe:
What do I have to change to get everything up and running for Silver's mod with the remaster? I saw someone on the BioShock Remaster Steam forums saying it needs a little adapting.
I put together a all in one pack for remastered.
https://www.dropbox.com/s/5tu37xss1bilimn/bioshock%20silver%20mod%20-%20remastered%20fix.zip
http://www.mediafire.com/file/dlizucp3u9o1xnt/bioshock%20silver%20mod%20-%20remastered%20fix.zip
remastered gui.ini
It has the 1.1 plasmid/tonics fixed
the medical pavilion med station crash fixed
added the Survival (Extreme) stuff in difficulty.ini
fixed Launcher damage upgrade
Also fixed in weapons.ini: [EngineeringElectricMeleehTugResistanceSet] to [EngineeringElectricMeleeThugResistanceSet]
24. September 2016, 17:47:27
#253
JoeQuote
Is that based on v7.2 or v7? 7.2 is the easier of the two so would it be possible to get a compilation for that?24. September 2016, 17:47:56
#254
JoeQuote
Shit, I meant get a compilation for version 7 and not 7.2.Legal stuff
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