🔒 System Shock Infinite 2.0 looking for playtesters
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03. January 2015, 04:03:02
#20
xdiespQuote
I applaud you guys! So the moral of the story, is to never leave home without SS2Tool. I will add a note about it above.Vegoraptor: if they don't crash anymore, see if you like Tears and Cyberspace. But keep saving in different slots, before every bulkhead\cyberspace, because you never know...
edit I added another link on top, to a small patch containing the new readme and a couple fixes. Also, the description of "Marie disabling security" gave me an idea: now, she can also hack turrets.
03. January 2015, 10:33:44
#21
Quote by voodoo47:
I don't think there's an automatic update feature for gog installs. All good old manual work, so it happens.just for fun - how the heck did you end up with such an old release? GOG and steam use 2.42 for quite a while afaik.
03. January 2015, 10:44:07
true.#22
and a reminder - considering the extensive changes you've made to the levels, you probably don't want the orig dml set to be loaded. you can accomplish this by adding a mission quest data var "scplevel" with the value of "1" (without the ""). this will prevent the dmls from loading.
03. January 2015, 12:13:43
#23
xdiespQuote
Quote by voodoo47:
true.
and a reminder - considering the extensive changes you've made to the levels, you probably don't want the orig dml set to be loaded. you can accomplish this by adding a mission quest data var "scplevel" with the value of "1" (without the ""). this will prevent the dmls from loading.
Thanks! I never used Mission Quest Data, actually no menu comes up when I click on it! But I wonder, Infinite's levels use different names like "1_medsci1", "1_hydro1": are the DMLs still loaded like this?
03. January 2015, 12:48:56
ah, if all your maps have different names, then it's all right. no need to add the var.#24
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