6647cd0acfab4

6647cd0ad08f8
1 Guest is here.
 

Topic: Cannot get hit by enemies Read 1384 times  

6647cd0ad140eJackson Richie

6647cd0ad1497
After installing rebalanced skills and disciplines mod with pistol hybrid, textures (and so on), with the scary ai monster mod; I cannot be hit or shot by the hybrids anymore when starting a new game. Can someone please help me? I already have the game patched. So I don't know what the problem is

6647cd0ad175bvoodoo47

6647cd0ad17c0
looks like you're in for a few rounds of the good old disable mods one by one until things start to work.

or maybe do the opposite - leave just SCP and texture/object mods (that combo is very, very safe), and see whether the game works properly now. if it does, start to add the mechanics altering mods one by one and see where things break.


perhaps post your ss2bmm.log, maybe there's something obvious going on.
« Last Edit: 22. May 2022, 11:11:44 by voodoo47 »

6647cd0ad1b2cRoSoDude

6647cd0ad1ba4
I believe this can happen if you try to use SS2-RSD without SCP (has been mandatory for a while now). I thought I fingerprinted against that in the recent betas, but maybe the guy is using an older "stable" version

6647cd0ad1e2dJackson Richie

6647cd0ad1e83
voodoo47 Tried that, didn't work. one of my saves seems to be working fine. It's only a problem when I enter a new game

6647cd0ad20a8RoSoDude

6647cd0ad210c
Jackson Richie
You need to run SS2-RSD with the SCP mod, otherwise you're invulnerable for some reason. The latest betas prevent you from even loading SS2-RSD without SCP, but you must be running a previous version.

6647cd0ad21ddvoodoo47

6647cd0ad222f
didn't work how? disabled all the mods and you are still invulnerable?

6647cd0ad243aJackson Richie

6647cd0ad2496
RoSoDude Downloaded the hotfix with scp beta on. AND still NOTHING changed!

6647cd0ad2560voodoo47

6647cd0ad25b1
start from a blank slate, clean GOG/steam build patched with SS2tool. is it working ok? if so, load SCP (and SHTUP-ND). still ok? now pistol hybrid. RealSG. and so on, ending with RSD mods. at one point, things will break. or not, if you are lucky.
« Last Edit: 26. May 2022, 08:38:51 by voodoo47 »

6647cd0ad277dJackson Richie

6647cd0ad27da
voodoo47 Would you like to use a program to take control of my rig?

6647cd0ad28a6voodoo47

6647cd0ad28f6
technically I could, but it's no magic really, just starting with a clean tool patched build and adding mods one by one. it would just take me longer as remote support tools usually don't do so great at (3D accelerated) games.

6647cd0ad2b57Jackson Richie

6647cd0ad2ba9
voodoo47 So get rid of all the files and uninstall the game?

6647cd0ad2cc8voodoo47

6647cd0ad2d18
you can simply move the current SS2 folder away and let whatever content delivery system you are using create a new install - the idea is to start from a clean slate, the method doesn't matter too much. so;

-get a clean GOG/steam build
-patch up with SS2tool, run the game to see whether everything is working
-add SCP, fixed objects and SHTUP, run the game to see whether everything is (still) working
-keep adding mods until things break (you can do small batches, all graphics only mods are very safe)

6647cd0ad2fe9sarge945

6647cd0ad304a
Maybe you're just way too good at the game and literally nothing can even come close to hitting you?

Actually seriously though, new clean slate, new install, new game, with NO mods first, then install your mods, should do the trick.

Also remember load order - SCP comes below basically every other gameplay mod.

6647cd0ad32e4Cortana

6647cd0ad333a
sarge945 Jackson here (Cortana) This issue was resolved a while ago. I don't run into this error anymore.
1 Guest is here.
I would know because I design websites.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6647cd0ad347d