664b36b02a7fc

664b36b02ad23
1 Guest is here.
 

Topic: SS2 Silversharp's Weapon Sounds Read 7540 times  

664b36b02b46aSilversharp

664b36b02b4dd
Tags: °sound °SS2

Weapon Draw
Wrench
Talon M2A3 .45 Caliber Pistol
Shotgun
M-22 Assault Rifle
Apollo H4 Laser Pistol
TC-11 "Brick" Grenade Launcher
Dual-Circuit EMP Rifle
Fusion Cannon


Replacement sounds for above weapons, including different sounds for different ammo types.
 
Updated to Version 2

changes:
* added weapon draw sounds
* minor tweaks to ammo types sounds
* completely new Laser Pistol sound
* completely new EMP (Discharge) Rifle sound
* included Discharge Rifle (electric) replacing default EMP Rifle (Ball Lightning Rifle renamed to Discharge Rifle + new sound effects)
   (credit  goes to "Yankee Clipper" - original maker of "Ball Lightning Rifle" )


Updated to Version 3 (FINAL)
* Total 46 sounds modified
* Added new Wrench swing sound
* Polished Assault Rifle, Laser Pistol and Pistol sounds
* Added Fusion Cannon sound
* Redesigned Discharge Rifle sound
* New weapon jammed and broke sounds

https://www.youtube.com/watch?v=_i_4MUyZUR4
[Silversharp's Weapon Sounds V3.zip expired]
« Last Edit: 15. August 2019, 05:52:30 by Moderator »
Acknowledged by: hemebond

664b36b02b5e7Silversharp

664b36b02b639
Announcing Version 3 (FINAL)

ps. pls fix download counter (it was 25)
664b36b02b7e8
I actually really like this mod - the first one imo that changes the weapon sounds in a way that resembles what it used to sound like.

I noticed that the stereo panning for the wrench swing was backward (right-to-left despite the actual swing being left-to-right), so I did a quick fix and adjusted their frequencies (swingwr1 and swingwr2) from 48KHz to 44KHz to match the other samples.

https://drive.google.com/open?id=1SqFuN1HMS-NnjLXvdh63G-E5n1AU5vby

The patch is simple enough that it could be merged with the base archive. Also, hello again strange bedfellows - 2013 I believe is when I was last around.
« Last Edit: 03. April 2019, 00:28:17 by Moderator »

664b36b02b97ccode371

664b36b02b9d8
The sounds are great! Thank you! Very immersive mod.

664b36b02bdbfRocketMan

664b36b02be19
Some very nice sounds indeed.  However I have 1 criticism.

Most sounds seem to have a very specific environmental effect applied to them.  They sound like the are being fired in large open spaces.  The gun shots for example have a "sustain" effect in the air that makes me think they are being fired in a valley or some place where reflections are present, to allow the sound to persist.  Some areas of SS2 are very confined however so firing these weapons would sound at odds with the environment.  I feel like the game engine itself and its EAX/OpenAl effects should be used instead to add body to these sounds when the environment calls for it.  Firing a gun in a ventilation shaft or in a casino with carpets everywhere should not permit the kind of sound that's baked into these sound files.

Also, most explosions I can recall from the game occur in parts of the spaceship where the environment is mostly made of metal.  The explosion sounds have a "minerally" feel to them, as if they were blown up in a quarry, with silt and pebbles being heard afterward.  I wonder what it would sound like if most of the debris was metallic?

They do sound really nice though.  Props for the quality and suitability to their respective weapons.
« Last Edit: 04. April 2019, 15:21:00 by RocketMan »
664b36b02bf16
Any chance to download this archive somehow? The link seems to have expired.
664b36b02c217
I have a copy of it, reposting it from my backup:
« Last Edit: 15. August 2019, 05:52:56 by Moderator »
664b36b02c2fd
You guys are fantastic, thank you very much!

664b36b02c4feSilversharp

664b36b02c54e
It's been a while, thx guys for comments and criticism. Big chance I'm gonna be making V4 regarding your suggestions.
Acknowledged by 2 members: JML, Dan
664b36b02c8a3
Hey, if you'Re still working on this, could you make this more compatible with localized versions? Renaming the EMP rifle to "Discharge rifle" via DML directly takes precedence over *.str localizations and is therefore a global change. It would be nicer if you mapped the object type to a new one and exposed the description strings for it.
Acknowledged by: JML

664b36b02ca00Galeb_G4M

664b36b02ca51
Yeah, it doesn't work that well with localized versions, if it's needed, I can help with French and Russian.
I don't have any issue with it as I speak English, but I guess it can bother some other players.

664b36b02ccd2sarge945

664b36b02cd2c
Any chance you can host a version with JUST the sound changes? I don't like gameplay changes in my sound mods generally.
« Last Edit: 09. May 2021, 07:56:54 by sarge945 »
664b36b02ce3e
Seems like you could just remove gamesys.dml from the mod. Doesn't look like a gameplay change anyway though.

664b36b02d27fRoSoDude

664b36b02d2d8
Seems like you could just remove gamesys.dml from the mod. Doesn't look like a gameplay change anyway though.

It is a gameplay change; it makes the EMP Rifle shoot the Maintenance Droid electrical spark instead of an EMP blast. 6 Electricity damage, which gets a 4x multiplier on bots and cyborgs (1x on organics). Compare with 10 EMP damage originally, with 4x mult on bots, 2x mult on cyborgs, and 0x on everyone else. I don't see a good reason it shouldn't be a separate minimod, but Silversharp can do what he pleases of course.

If you delete DMM\Silversharp's Weapon Sounds V3\gamesys.dml after installing the mod, this change will not go into effect and you will have only the new sounds.

664b36b02d3ecZylonBane

664b36b02d43a
What the hell was a weapon replacement ever doing in a sound upgrade mod anyway? Agreed that the Discharge Rifle should be its own separate mod.

664b36b02d4e9voodoo47

664b36b02d539
I'm guessing he wanted to do upgraded sounds for the modded rifle. still, an odd choice, no argument there.

664b36b02d7c7sarge945

664b36b02d81a
What the hell was a weapon replacement ever doing in a sound upgrade mod anyway? Agreed that the Discharge Rifle should be its own separate mod.

I'm pretty sure It's already it's own mod (https://www.systemshock.org/index.php?topic=7190) and so there's really no reason to bundle it at all.

664b36b02d994Deu sex

664b36b02d9eb
I feel like I should also post this here, to ensure compatibility with the Pistol Hybrid mod, since the new pistol sounds are significantly longer than the stock one and will make some shots not produce sound if fired by an hybrid, here is an arranged shorter version of the 3 possible normal pistol shots: https://mega.nz/file/Ls5mzbSC#MQwhSB9xQIR_zNpVmohM5FHtR2MyqN9bx7q8o6uuSKM

Your name:
This box must be left blank:

Look at you, hacker: a ____ creature of meat and bone!  (Fill in the missing word):
1 Guest is here.
Thanks. It helps me a lot. I get in to the Colony.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
664b36b02dafd