SS2 Flashlight Augmentation

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ZylonBaneQuote
System Shock 2 Flashlight Augmentation v1.2
25 Sep 2021
by ZylonBane

Requires SS2 NewDark patch v2.48 or higher.
Should be compatible with all fan missions/campaigns.

TECHNICAL SPECIFICATIONS
  • Grey-market nanotech augmentation deposits bioluminescent cells within the retina to provide coherent illumination of the user's field of view.
  • Replaces compass module in standard cyber implant architecture. Use compass keybind to toggle activation state.
  • Light generation drains muscular glycogen stores, reducing movement speed by 20% while active.

CUSTOMIZATION
There are four config variables in this script:
  • UPDATE_FPS sets the rate at which the flashlight updates. Default is 60. Change to 30 if you experience slowdown while the flashlight is active.
  • SIM_INERTIA enables a small amount of inertia on the beam to make it feel more like a part of your body and less like an effect bolted to the game camera. Set false to disable.
  • LIGHT_HUE sets the light color. Default is 0.
  • LIGHT_SAT sets the light saturation. Default 0.

When using this mod, it is recommended to bind the "Compass HUD" command to something easier to press than the default Alt+C bind.

https://www.youtube.com/watch?v=dXvggHEi0DI
Acknowledged by 3 members: ThiefsieFool, unn_atropos, hemebond
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voodoo47Quote
this supersedes the beta, I'd assume?
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JMLQuote
Looks great! Well done!
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unn_atroposQuote
Very nice!
This could result in some new maps or FM.
Would it be posssible to have it as an implant? Upgradeable implant? Different colours?
[look at me asterix!.jpg expired]
664b39fe1042d
ZylonBaneQuote
Of course.

Making it an implant would be a pain in the ass for players though. Vanilla implants are for passive, always-on augmentations, not abilities you might just use occasionally.
Acknowledged by: ThiefsieFool
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