SS2 Flashlight Augmentation
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664b39fe0fdf7
26. April 2020, 23:48:25
System Shock 2 Flashlight Augmentation v1.2#0
25 Sep 2021
by ZylonBane
Requires SS2 NewDark patch v2.48 or higher.
Should be compatible with all fan missions/campaigns.
TECHNICAL SPECIFICATIONS
- Grey-market nanotech augmentation deposits bioluminescent cells within the retina to provide coherent illumination of the user's field of view.
- Replaces compass module in standard cyber implant architecture. Use compass keybind to toggle activation state.
- Light generation drains muscular glycogen stores, reducing movement speed by 20% while active.
CUSTOMIZATION
There are four config variables in this script:
- UPDATE_FPS sets the rate at which the flashlight updates. Default is 60. Change to 30 if you experience slowdown while the flashlight is active.
- SIM_INERTIA enables a small amount of inertia on the beam to make it feel more like a part of your body and less like an effect bolted to the game camera. Set false to disable.
- LIGHT_HUE sets the light color. Default is 0.
- LIGHT_SAT sets the light saturation. Default 0.
When using this mod, it is recommended to bind the "Compass HUD" command to something easier to press than the default Alt+C bind.
https://www.youtube.com/watch?v=dXvggHEi0DI
Acknowledged by 3 members: ThiefsieFool, unn_atropos, hemebond
27. April 2020, 16:10:27
Very nice!#3
This could result in some new maps or FM.
Would it be posssible to have it as an implant? Upgradeable implant? Different colours?
[look at me asterix!.jpg expired]
27. April 2020, 17:30:07
Of course.#4
Making it an implant would be a pain in the ass for players though. Vanilla implants are for passive, always-on augmentations, not abilities you might just use occasionally.
Acknowledged by: ThiefsieFool
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