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SS2 Pistol Hybrid
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Topic:
SS2 Pistol Hybrid
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QUICK HELP:
1.
Install the game
, 2.
Patch it with SS2Tool
, 3.
Download the attached archive
, 4.
Load it with Dark engine Mod Manager
664b36a08025c
voodoo47
#0
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07. March 2021, 21:53:12
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Tags:
°DML
°mesh
°SS2
This mod will automatically convert 35% of all pipe hybrids (existing and spawning) into pistol hybrids. Load the mod with the modmanager and activate, ideally before starting a new game.
- mod compatible with any SCP or vanilla mission, fan missions as well (activates automatically for all that are supported)
- default hybrid pistolification rate is 35% (can tweak the number easily, edit gamesys.dml, find FailChance="65", and set the value as you prefer - lower number means more pistol hybrids)
- hybrid pistol has muzzle flashes, and ejects brass (SCP and compatible)
- deals 3 points of damage per shot
- pistol hybrid has a 10% chance of spawning a 6 bullet clip as loot
- one bullet loot guaranteed
- lootable jammed pistol fully working (one potential issue here - if a mission is spawning a fresh pistol in some setup, that pistol now will be jammed. no way around this, and I'm 99% sure no SS2 mission, vanilla or otherwise, actually does this).
SS2tool patched SS2 install required (if you have patched your SS2 install before 14 march 2021, you need to run the tool in the update mode to get the latest NVscript). The Rebirth version also requires Rebirth to already be active. Secmod support is experimental.
https://www.youtube.com/watch?v=NP7tSHOrDQE
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Last Edit: 30. July 2023, 20:24:11 by voodoo47
»
664b36a080434
Kolya
#1
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07. March 2021, 21:59:40
664b36a080486
Can you make it so they have to reload? I don't mean an animation, just a fire pause and the according reload sound. Maybe some annoyed grunting on their part. That would be tops.
664b36a080569
voodoo47
#2
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07. March 2021, 22:20:25
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uurgh, I think I could, but the amount of NVscripting involved would be.. substantial. also, not much sense in implementing, as there is almost no way the hybrid is managing to run out of the 12 bullet clip before getting killed.
similar issue with the shotgun hybrid, it technically has an infinite clip, but nobody really notices as there is pretty much no way the hybrid will live long enough for anyone to notice.
tiny symbiotic worms pushing a fresh bullet right into the chamber after every shot?
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Last Edit: 07. March 2021, 22:26:25 by voodoo47
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Acknowledged by:
Kolya
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unn_atropos
#3
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07. March 2021, 22:47:58
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How about the possibility that their pistol jams/breaks while they attack?
664b36a0808c7
voodoo47
#4
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07. March 2021, 23:00:52
664b36a080916
doable, but would have to implement it for the shotgun hybrids as well to not create a discrepancy. I don't think I want to go that way.
also yeah, doing the proper pistol firing sound via dml is going to be a pita and half. //that part was actually very easy.
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Last Edit: 18. March 2021, 23:41:26 by voodoo47
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664b36a0809ed
Kolya
#5
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07. March 2021, 23:42:10
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This is probably offtopic as well but I'm just going to throw it against the wall:
Can you check if the hybrid is in the player's view (or vicinity) and then very rarely have it shoot itself dead?
This is to support the split personality hybrids are exhibiting ("Kill me!"). The human mind caged in a hybrid's body might occasionally get the upper hand and end its miserable existence.
664b36a080b42
ZylonBane
#6
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08. March 2021, 01:14:59
664b36a080b95
Can you make a psychic power that makes hybrids shoot themselves
like in Undying
?
664b36a080c1f
voodoo47
#7
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08. March 2021, 09:42:20
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new motions would have to be created, so no.
664b36a080d15
Kolya
#8
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08. March 2021, 11:29:23
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I'm not trying to push this point, I understand it's outside the scope of what you want to do. But isn't there already a suicide motion, used in the "Rachel, kids, I'm sorry"-ghost?
664b36a080dea
voodoo47
#9
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08. March 2021, 11:41:53
664b36a080e34
I don't think that one would fit. no real struggle there.
664b36a080f78
DepravedDiptera
#10
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08. March 2021, 14:52:39
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How's a 50% chance of spawning in place of a Shotgun Hybrid instead of spawning in place of a Pipe Hybrid sound? Also are you making a new texture for the pistol variant?
If not I recommend reusing the Shotgun Hybrid's texture / model instead of the Pipe Hybrid. I think it would go really well with the Shard Hybrid mod.
Nvm I was mistaken and thought the Shard Hybrid used the Pipe Hybrid's model :\
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Last Edit: 08. March 2021, 14:59:28 by DepravedDiptera
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664b36a08108a
voodoo47
#11
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08. March 2021, 15:43:56
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right now, I don't really know, I have a certain setup in mind, but I'm thinking Dark will not like one part of it, will have to check and see. if not, I will have to do it the hard way (editing spawn points on the maps, not terrible, but not great either).
standard
shotgun
pipe hybrid skin will be used.
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Last Edit: 18. March 2021, 23:41:01 by voodoo47
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Acknowledged by:
DepravedDiptera
664b36a0812bd
sarge945
#12
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08. March 2021, 21:25:13
664b36a08130b
I can't wait for the inevitable Assault Rifle and Fusion Cannon hybrids
664b36a0813b6
voodoo47
#13
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08. March 2021, 21:44:38
664b36a081403
fusion cannon hybrids would be trivial, actually. it's only pita if the projectile doesn't exists (as an AI projectile).
664b36a08148b
Kolya
#14
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08. March 2021, 21:58:42
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Poop throwing hybrids? Would explain the grunting.
664b36a08155c
voodoo47
#15
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08. March 2021, 22:14:57
664b36a0815a5
yeah, the shart hybrid. I have to admit the idea did cross my mind.
664b36a0816a5
JossiRossi
#16
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09. March 2021, 01:35:54
664b36a0816f1
A rumbler with a tiny pistol would be as adorable as pointless. I don't actually want it, but the idea of the hulking monster and it's dainty pistol was kinda cute
664b36a081a30
tiphares4
#17
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09. March 2021, 14:22:01
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Quote by voodoo47:
like/dislike/ideas?
It's brilliant. I'm very excited to see this..
you guys keep making system shock 2 better and better..
664b36a081b64
voodoo47
#18
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09. March 2021, 16:33:39
664b36a081bb6
prototype ready, confirming mod is doable. now only to find out whether spawning can be smart (50% chance to auto-convert a pipe hybrid into a pistol hybrid upon spawn), or dumb (modify mission spawns manually).
also geez, looking at the RealSG scripting that had to partially be copied onto the pistol hybrid, I really do like to overengineer things. I should go build super-weapons next time a dictator comes around and help them lose the war.
664b36a081c9a
voodoo47
#19
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09. March 2021, 23:29:21
664b36a081d16
first beta is up. an astounding amount of screwery has been pulled off to make this work without touching the mission spawns.
quickly checked medsci1, everything seems to be working. RealSG should be compatible, the xmas stuff probably not. new pipe hybrid spawns, but also existing pipe hybrids have a 50% chance to convert to pistol, so be prepared. deals 3 damage per shot (sg hybrid does 4), 10% chance of 6 bullet standard clip as loot. no lootable single pistol bullet yet, and the lootable broken pistol is a non-functioning placeholder.
664b36a081dae
sarge945
#20
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10. March 2021, 05:50:00
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Might be better for balance if they only had a single pistol bullet but with 100% chance rather than a box
664b36a081e90
voodoo47
#21
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10. March 2021, 07:27:45
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this is supposed to mirror the shotgun hybrid, so yeah, the final setup will have one guaranteed bullet and a chance for a small clip.
664b36a081f77
voodoo47
#22
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10. March 2021, 12:15:57
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what probably interests me the most right now is the conversion rate - is 50% chance of converting to pistol on ALL pipe hybrids too much?
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Last Edit: 10. December 2021, 13:13:31 by voodoo47
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664b36a082091
tiphares4
#23
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10. March 2021, 12:43:21
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i haven't tried it out yet, but imho i think it is too much..
maybe 35% chance for shotgun hybrids & 15% for pipe hybrids would be right.
or 30 / 20
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Thanks. It helps me a lot. I get in to the Colony.
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