SS2 Reimagined shotgun model

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664ab9be5924d
Max_YariQuote
Tags: °weapon °SS2

Hello everyone! I've made a new shotgun model that attempts to strike a balance between retaining the original feel
and looking cool. Works quite well with SS2 Tacticool Weapon Replacements.

Mod file attached, can also be downloaded from nexus: https://www.nexusmods.com/systemshock2/mods/9?tab=files

Tested on community patch Beta 4.
Please install using Blue Mod Manager.
Manual installation and/or not using community path might work as well, but haven't tested that.

On a side note: Indeed tacticool already includes its own shotgun model, and models author made a great job no doubt, nevertheless, I felt that it strayed too far from the feel of the original gun and, by a chance, I was also in the mood to do some modeling. All of that resulted in this attempt to make something that, in my opinion, fits the game better.





Acknowledged by: Joe
664ab9be593e4
JossiRossiQuote
That's a really nice, loyal to the original, remodel. I'll toss that into my mod list.
664ab9be594f3
voodoo47Quote
as soon as proper vhot positions are confirmed, we can throw this into the mods subforum. I don't think I can be bothered to register at Nexus though.
664ab9be5981e
Max_YariQuote
voodoo47Ooof, I had no clue that you have to register there to just download the file, yeah, that's not really good. I'll attach the file here then. What's the deal with the expiration date of attachments though, will it just be straight-up removed after it, can it be made infinite?

Re vhots - attached is a screenshot of the thing shooting. The shell ejecting is almost never visible though since it happens to the right of the gun (which makes no sense in the first place) and the gun is moved in closer to the camera. Currently ejecting vhot is somewhat aligned to the ejection chamber, but I think I'll tweak that to see if it'll look too bad when moved.

Also attaching few screenshots of the ground model, it's very much a Frankenstein monster of the new and original but I think it looks good enough.

Update: Yea ok, I double checked how shell ejectors were on the original, they weren't even remotely aligned with a chamber (they are moved forward quite a bit just so you can see them), so I did the same and it looks fine, attached a screenshot w all vhots in action.
I will update the mod version in few hours.


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664ab9be59927
voodoo47Quote
yeah, that's pretty much the point, the vhot positions and numbering has to mirror the original model so mods/effects would work. if they do, then we are ready to go.

don't worry about the expiration, a moderator will take care of that once the mod is moved to the mods subforum.
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