SS2 Randomiser

1 Guest is here.
664b278470068
sarge945Quote
I have found the issue

The Toxin A vial is supposed to be here, but for some reason it seems to have fallen through the floor for you and was at some ridiculous Z coordinate (-12537625375367 or something).

You can fix this in your savegame using


Code:
summon_obj Anti-Annelid Toxin
Honestly, I don't know how this was even possible. Objects are supposed to "bump" themselves into position, and for some reason this one seems to have failed.

I will test this further and maybe adjust some things.




[ss2_vial.PNG expired]
664b2784701de
tiphares4Quote
Nice   :)        So i wasn't imagining things...


Btw.: Regarding those shotgun-hybrids - it was stupid suggestion by me - i totally forgot about that chasing scene in medsci 1. Makes total sense to have them, but lower chance would be nice nonetheless..    :l
664b27847028f
📱 sarge945Quote
It's very easy to lower the chances in the dml. I might make you a custom version
664b2784704d8
sarge945Quote
Here's a new beta version that should HOPEFULLY fix any potential items falling through the floor. It might actually make everything worse, though.


Quote by changelog:
1.21 Beta:
- Attempted fix for objects falling through floor.
- Objects now use radius instead of a fixed height for spawning, which should result in less objects "jumping" after being spawned
- Added a "Less Shotgunners in MedSci" addon (Less OG-S)
664b2784708a4
tiphares4Quote

Quote by sarge945:
I might make you a custom version

This is nice..   SS2 developers / modders are the best     :l
Reply

Legal stuff

Privacy Policy & Terms of Service Contact