SS2 Randomiser
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664b278470068
16. January 2024, 13:31:23
I have found the issue#165
The Toxin A vial is supposed to be here, but for some reason it seems to have fallen through the floor for you and was at some ridiculous Z coordinate (-12537625375367 or something).
You can fix this in your savegame using
Code:
summon_obj Anti-Annelid Toxin
Honestly, I don't know how this was even possible. Objects are supposed to "bump" themselves into position, and for some reason this one seems to have failed.
I will test this further and maybe adjust some things.
[ss2_vial.PNG expired]
16. January 2024, 19:00:44
Nice So i wasn't imagining things...#166
Btw.: Regarding those shotgun-hybrids - it was stupid suggestion by me - i totally forgot about that chasing scene in medsci 1. Makes total sense to have them, but lower chance would be nice nonetheless.. :l
28. January 2024, 23:33:21
It's very easy to lower the chances in the dml. I might make you a custom version#167
30. January 2024, 03:53:32
Here's a new beta version that should HOPEFULLY fix any potential items falling through the floor. It might actually make everything worse, though.#168
Quote by changelog:
1.21 Beta:
- Attempted fix for objects falling through floor.
- Objects now use radius instead of a fixed height for spawning, which should result in less objects "jumping" after being spawned
- Added a "Less Shotgunners in MedSci" addon (Less OG-S)
06. February 2024, 17:03:38
#169
Quote by sarge945:
I might make you a custom version
This is nice.. SS2 developers / modders are the best :l
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