664b36718a3f8

664b36718ab05
1 Guest is here.
 

Topic: SS2 Cage's Pistol/Shotgun Texture Mod Read 47279 times  

664b36718b553RocketMan

664b36718b5d7
Tags: °weapon °SS2

These are Cage's weapon modifications from some time ago that were recently dug up. It is meant to re-skin the current pistol and shotgun hand and world models with new ones. There was also a grenade launcher that still hasn't been recovered. In the case of the pistol, the new texture resembles the original but has a battered/old look to it. For the shotgun, the new textures are simply higher res and look much cleaner. The mods are packaged for those who either want both upgrades, shotgun only and pistol only. Thanks Kolya and TF for finding these files.

(As discussed on TTLG)
« Last Edit: 05. July 2014, 21:49:06 by Kolya »

664b36718b7a1RocketMan

664b36718b7fe
Awww sorry Kolya I was gonna get to that.  I'm too slow I guess.
664b36718b96c
i'm suprised anybody remembers this :)
http://prison.duke.org.pl/ss2/grenadel.zip
here's the grenade launcher to make the thread complete
sorry for a small necropost ;)
664b36718bb31
There's no such thing as necromancing here. And thanks to you.  :)
I added the grenade launcher to the first post.

664b36718bc4aPacmikey

664b36718bcbd
Do people still like this? I could add some extra polygons to the hand and upscale its texture.
Acknowledged by: Chandlermaki

664b36718c0b4Chandlermaki

664b36718c118
Do people still like this? I could add some extra polygons to the hand and upscale its texture.

Please do. Any options on the weapon model side are welcome as far as I'm concerned. Great work on WUP so far, too!

664b36718c3ddPacmikey

664b36718c4d8
Any options on the weapon model side are welcome as far as I'm concerned.
I know what you mean. When you think about it, viewmodels take up 15%~ of your eyeball space throughout the entire game, so they are extremely imporant
Acknowledged by: Chandlermaki

664b36718c5c1Pacmikey

« Last Edit: 21. August 2023, 22:30:57 by Pacmikey »
664b36718ca29
PacmikeyBig fan personally. There's something about the design of the vanilla pistol that I really like. The Tacticool weapons, while they are fantastic, lack a certain... something. Overdesigned, maybe.

I think what it is, for myself at least, is that the Tacticool pistol is not symmetrically pleasing, whereas the vanilla pistol is essentially one big rectangle. I prefer that big, bulky, rectangular look as opposed to all the lines and bumps the Tacticool pistol has.

Same with the shotgun -- again, it looks great, been using it for many years. Sometimes I just want some variation. It's time to perhaps go back to vanilla-style, just with better models. The vanilla shotgun is nice and sleek, metallic.

A pack of vanilla weapons with very high-res models would get my (unsolicited) approval.

664b36718cd32ZylonBane

664b36718cd98
I actually have a higher poly Vanilla pistol on my HDD, but it's very noticeable with lighting changes. Every 6-10 steps the shadows *snap* to a different map, very off putting. It's why I haven't released it yet
If this visual snapping happens with your pistol model, it would happen with the vanilla weapon models as well... which it doesn't. There's no reason why increasing the poly count would fundamentally change how objects are lit.

664b36718cfcePacmikey

664b36718d02a
ZylonBaneProbs a fuck up with the model or the export process

Your name:
This box must be left blank:

Replicator restrictions are in place for the good of whom?:
1 Guest is here.
it's a nanite driven world. with monkeys, ninjas and zombies. ~v47
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
664b36718d196