664b057f4cc7f

664b057f4d28b
1 Guest is here.
 

Topic: SS2 Cage's Pistol/Shotgun Texture Mod Read 47259 times  

664b057f4dc03RocketMan

664b057f4dc85
Tags: °weapon °SS2

These are Cage's weapon modifications from some time ago that were recently dug up. It is meant to re-skin the current pistol and shotgun hand and world models with new ones. There was also a grenade launcher that still hasn't been recovered. In the case of the pistol, the new texture resembles the original but has a battered/old look to it. For the shotgun, the new textures are simply higher res and look much cleaner. The mods are packaged for those who either want both upgrades, shotgun only and pistol only. Thanks Kolya and TF for finding these files.

(As discussed on TTLG)
« Last Edit: 05. July 2014, 21:49:06 by Kolya »

664b057f4ddf9RocketMan

664b057f4de49
Awww sorry Kolya I was gonna get to that.  I'm too slow I guess.
664b057f4df86
i'm suprised anybody remembers this :)
http://prison.duke.org.pl/ss2/grenadel.zip
here's the grenade launcher to make the thread complete
sorry for a small necropost ;)
664b057f4e108
There's no such thing as necromancing here. And thanks to you.  :)
I added the grenade launcher to the first post.

664b057f4e1f6Pacmikey

664b057f4e243
Do people still like this? I could add some extra polygons to the hand and upscale its texture.
Acknowledged by: Chandlermaki

664b057f4e517Chandlermaki

664b057f4e56d
Do people still like this? I could add some extra polygons to the hand and upscale its texture.

Please do. Any options on the weapon model side are welcome as far as I'm concerned. Great work on WUP so far, too!

664b057f4e76dPacmikey

664b057f4e7c7
Any options on the weapon model side are welcome as far as I'm concerned.
I know what you mean. When you think about it, viewmodels take up 15%~ of your eyeball space throughout the entire game, so they are extremely imporant
Acknowledged by: Chandlermaki

664b057f4e856Pacmikey

« Last Edit: 21. August 2023, 22:30:57 by Pacmikey »
664b057f4eb9c
PacmikeyBig fan personally. There's something about the design of the vanilla pistol that I really like. The Tacticool weapons, while they are fantastic, lack a certain... something. Overdesigned, maybe.

I think what it is, for myself at least, is that the Tacticool pistol is not symmetrically pleasing, whereas the vanilla pistol is essentially one big rectangle. I prefer that big, bulky, rectangular look as opposed to all the lines and bumps the Tacticool pistol has.

Same with the shotgun -- again, it looks great, been using it for many years. Sometimes I just want some variation. It's time to perhaps go back to vanilla-style, just with better models. The vanilla shotgun is nice and sleek, metallic.

A pack of vanilla weapons with very high-res models would get my (unsolicited) approval.

664b057f4ee2cZylonBane

664b057f4ee81
I actually have a higher poly Vanilla pistol on my HDD, but it's very noticeable with lighting changes. Every 6-10 steps the shadows *snap* to a different map, very off putting. It's why I haven't released it yet
If this visual snapping happens with your pistol model, it would happen with the vanilla weapon models as well... which it doesn't. There's no reason why increasing the poly count would fundamentally change how objects are lit.

664b057f4f062Pacmikey

664b057f4f0b7
ZylonBaneProbs a fuck up with the model or the export process

Your name:
This box must be left blank:

Look at you, hacker: a pathetic creature of ____ and bone!  (Fill in the missing word):
1 Guest is here.
it's a nanite driven world. with monkeys, ninjas and zombies. ~v47
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
664b057f4f1c8