SS2 DeSpawn
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03. July 2015, 02:14:51
#45
VanZantQuote
Forgot to add the video companion to my post.https://www.youtube.com/watch?v=rCxR__N0_is
Where would vanilla SS2 stand in the quiet time meter?
03. July 2015, 02:40:37
#46
Quote by VanZant:
If you can breathe calmly while playing SS2, you're playing it wrong.This mod will help for the quiet time to enjoy the other half of the game. Explore, search for stuff, and breath calmly.
I mean, sure, if you're a wuss who can't handle full-strength SS2, I guess it's better than not playing it at all. But then don't go telling people you've played SS2, because you haven't. You've played a weaksauce, watered-down, decaf imitation. SS2 is supposed to wear you down. It is supposed to stress you out. You are supposed to be motivated to run, and hide, and cower in the dark, and learn the few areas that are completely safe. Quiet time in SS2 isn't handed to you, it's earned.
03. July 2015, 17:21:20
#47
VanZantQuote
Alright, you convinced me to skip this mod. I just had the feeling the difficulty was meant for multiplayer mode. 03. July 2015, 17:31:58
#48
Quote by VanZant:
Eh? Multiplayer mode in SS2 only exists because the publisher insisted on it, was tacked on in a post-release patch, and has never worked very well anyway. It is, at heart and by design, a single-player survival horror game.Alright, you convinced me to skip this mod. I just had the feeling the difficulty was meant for multiplayer mode.
04. July 2015, 05:33:48
#49
VanZantQuote
I see. I suppose I was misinformed. I'm playing right now. Freaking hard game. I was also tempted to run the no degradation mod hahaha. I ended up reading the whole thread of folks trying to come up with a reason for that mechanic.Legal stuff
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