664ac38d6caf5

664ac38d6d077
1 Guest is here.
 

Topic: SS2 Shard Hybrid
Page: « 1 [2]
Read 8126 times  

664ac38d6d72bZylonBane

664ac38d6d791
The number of pokémodders who blindly harvest unfinished assets from the Engineering forum never fails to astound me.

664ac38d6d8b0voodoo47

664ac38d6dd32sarge945

664ac38d6dd90
The number of pokémodders who blindly harvest unfinished assets from the Engineering forum never fails to astound me.

There's some good stuff on there

The distinguishable implants stuff is pretty good.

I guess there's a few occasions where a mod is basically ready to go, but didn't get that final bit of release preparation.

Obviously people need to be careful though.

664ac38d6de5evoodoo47

664ac38d6deb6
proper, full beta now available, ops, rec, command, rick and botm should now spawn shard hybrids here and there. this obviously means less spiders, assassins and other pests.

as always, bug reports and suggestions are welcome.
« Last Edit: 28. February 2021, 23:27:55 by voodoo47 »

664ac38d6df79voodoo47

664ac38d6dfc7
updated - rick3 dml removed, mod now also compatible with vanilla. will auto-deactivate if Secmod is detected.

do not update by extracting the new zip into an already existing Shard Hybrid modfolder.
664ac38d6e39d
Great, thanks for this.

because it's not-yet-a-mod, hence, the Engineering subforum. anyway, it will be later this week.

System Shock 2 is such a complicated game that even it's fan-made mods exist in a quantum state of uncertainty!

664ac38d6e491voodoo47

664ac38d6e4fb
added readme, cleaned up, added the Rebirth version, and lets release. I may make the shard lootable in some way should the masses really demand it.

not going to bother with Arcaniac unless someone requests it.

664ac38d6e61dsarge945

664ac38d6e66b
I wonder if it's possible/desirable to replace pipe hybrids with shard hybrids on engineering, once the "Set engine core to self destruct" objective is given, so that backtracking down there carries at least SOME level of threat.

It's pretty silly going from hard enemies in command down to fodder in engineering, even if it makes sense from the perspective of the game. It would be feasible that the hybrids are upgrading themselves over time, like the player is.

Might not even need a special case for engineering. Just, once a certain progression point is reached, all new pipe hybrid spawns become shart hybrids.
« Last Edit: 09. May 2021, 05:02:41 by sarge945 »

664ac38d6e768voodoo47

664ac38d6e7b1
there already are extra ecos that spawn high level enemies to make you entertained once the quest activates placed in the levels, and once that is over, there is next to no reason to revisit any part of VB ever again, so any spawn modifications made there would be pretty much wasted.

I was already thinking maybe I'll put together a full mod that would add pistol hybrids, shard hybrids, fusion cannon and assault rifle hybrids, but that WOULD require fully modifying ALL spawns in the entire game (AND fan missions), no chance of pulling this off in any universal/smart way. hrrrmmph.

664ac38d6e867sarge945

664ac38d6e8b4
Oh for some reason, maybe I've just been really lucky with the spawns, but I usually only see one or two assassin's down there which I thought were hand placed.

Well thanks for clearing that up, I guess

664ac38d6ea18GuyFawkesGaming

664ac38d6ea65
I like the lootable beakers; it's a lot like the purchasable cyber modules mod where it allows you to get a few more out of something without horrendously affecting balance. The only major reason I can see for making the shard it's self lootable would be having them use RocketMan's model, but that can probably be done through a separate version instead. Never mind, it works with RocketMan's shard but they hold it backwards.
[Screenshot (46).png expired]
« Last Edit: 19. August 2021, 05:55:58 by Moderator »

664ac38d6eb2bvoodoo47

664ac38d6eb7b
I may take a look at it and see whether it can be fixed in an appropriate manner.

yeah, worm clusters are the only ammo type that cannot be farmed or purchased, so there is a hard limit to how much you can collect (unless you go psi and duplication). SCP beta5 will most likely remedy this by adding replicator purchasable beakers.

664ac38d6ec07ZylonBane

664ac38d6ec52
Yikes, nice two-megabyte screenshot.

664ac38d6ed23voodoo47

664ac38d6ed6e
just a little note to myself - lower the chance of looting the large beaker a bit, doing a (first) full playthrough with this (and the Pistol Hybrid mod) enabled, and while everything slots in seamlessly (actually forgot I had it enabled, and the first shard hybrid almost managed a jumpscare - nearly forgot how that feels. good job, me), the hybrids spawn often enough to drop a fair amount of large beakers.

I'm literally swimming in worms.

664ac38d6efa6sarge945

664ac38d6f054
I'm literally swimming in worms.

When are you releasing a mod to replace the water texture with worms?
Acknowledged by: Chandlermaki

Your name:
This box must be left blank:

System Shock 2 takes place on the star ship named ...:
1 Guest is here.
"Why change the past, when you can own this day"
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
664ac38d6f26d