SS2 Repairman

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ZylonBaneQuote

Quote by voodoo47:
1.01 is live - turret heal capability is now in.
Ha, almost sounds like you can use med hypos on them.

...actually, if you could use med hypos to maintain the exotic guns, that would be amazing.
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voodoo47Quote
or they could slowly regenerate over time. I like making item hoarders pay with time and waste their lives. *evil laughter*
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DjantQuote
That might actually make exotic guns worth using. Kinda.
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voodoo47Quote
they actually aren't half bad - the shard is always handy, the proliferator lays waste to spiders, and the launcher is.. well kind of fun if you end up with too many modules - it makes those few reavers pop like water balloons.
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mireazmaQuote
Any reason for not working? The top part is "bracketed" as if interactive but nothing happens when I right click. Also, the maintenance tools won't work for regular weapons.
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