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Topic: SS2 Repairman
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66496e22e1005voodoo47

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1.06 - aand the rick turrets were not doing what they should under certain circumstances. fixed. also tiny boost to the maintenance tool turret heal.

66496e22e12e4voodoo47

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5hp, now it's 6. it's still cheaper to let it die and just fix it again, but whatever.
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Ok. You might want to update the first post saying "5 hp per one skill level".
Acknowledged by: voodoo47

66496e22e1619Deu sex

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As a continuation of the droid immortality mod, do you think it could be possible to be able to maintain robots you repaired, assuming you have the adequate maintenance skill of course (idk, like 3/4 for lower tier robots and 5 for higher tier ones ?)

66496e22e1703voodoo47

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yes, but not implemented on purpose, this mod is supposed to give repair more value, not maintenance.

66496e22e191evoodoo47

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so I had the brilliant idea of making those two turrets on ops which are already destroyed when the player arrives repairable as well, while keeping their unique and permanent smoke jets intact - sounded like a 5 minute fix.

yeah right. anyway, done and Repairman 1.08 is up, the two already destroyed ops turrets now sport a turret top, allowing a proper repair.
Acknowledged by 2 members: Hikari, RoSoDude
Acknowledged by: voodoo47

66496e22e1b6fvoodoo47

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1.09 is up - SCP beta5 compatibility fix. time to get this party started.

//quick reupload, handles a possible edge case scenario that could theoretically happen with SCPb4. I think there has been just one download, that person is encouraged to redownload.
« Last Edit: 22. October 2023, 11:51:46 by voodoo47 »

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I thought of the computer world as a vast arena, divided into different lands, or quadrants, of which the video game arena was one.
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