6633fdc39c695

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2 Guests are here.
 
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I'm looking for playtesters to try out the beta for System Shock Infinite 2.0, as our usual suspects aren't available at the moment!  :D Development was recently resumed after a long hiatus: now 2.0 is finally complete, save for one missing video. I'll improvise a features list, below: but if you could just take a look at the new MedSci deck, you would find it already showcases the same information and better.

Download: http://www.moddb.com/mods/system-shock-infinite



« Last Edit: 02. March 2015, 02:03:00 by xdiesp »

6633fdc39dab0Chandlermaki

Re: System Shock Infinite 2.0 needs playtesters
6633fdc39db08
I volunteer! This is definitely what I was looking forward to the most out of all the shock2 mods that have popped up recently. Amazing work once again!

6633fdc39dc70Vegoraptor

Re: System Shock Infinite 2.0 needs playtesters
6633fdc39dccc
I'll also have a look at it, but I guarantee for nothing, since I got quite a lot of stuff to do at the moment.
Edit: The game crashes when I try to hack into my past self for the first time in med/sci, just after the loading screen. Everything I saw up to that point varied from "nice" to "mindblowing."
« Last Edit: 02. January 2015, 02:15:59 by Vegoraptor »

6633fdc39dd8bChandlermaki

Re: System Shock Infinite 2.0 needs playtesters
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When entering the security station in Medsci 1, a very unpleasant hissing sound begins playing repeatedly.
Re: System Shock Infinite 2.0 needs playtesters
6633fdc39e252
Thank you very much for your help!

When entering the security station in Medsci 1, a very unpleasant hissing sound begins playing repeatedly.

It could be some random bug... it never happened before, but one time I dropped a gun and the "decompression scene" would play on a loop for no reason. I'll look into it, btw I've only tested this with the Steam version of SS2.
« Last Edit: 02. January 2015, 02:57:00 by xdiesp »
Re: System Shock Infinite 2.0 needs playtesters
6633fdc39e550
Edit: The game crashes when I try to hack into my past self for the first time in med/sci, just after the loading screen. Everything I saw up to that point varied from "nice" to "mindblowing."

Hell, does it always and you can't progress at all? Do you want me to provide you a savegame back there? It might have something to do with the version of the game: in the past weeks, I switched from my very old GOG installation to the current Steam one because Cyberspace 3 kept crashing. It never did afterwards.

6633fdc39e621Vegoraptor

Re: System Shock Infinite 2.0 needs playtesters
6633fdc39e67a
I didn't play for that much longer, but as it seems I can progress normally with the exclusion of said cyberspace segment. I can upload the crashdump if you think this helps, personally I can't read anything out of that.
I'm using the GOG-Version, so this might be the problem.
Re: System Shock Infinite 2.0 needs playtesters
6633fdc39e7f4
Were you able to use the tear without crashes? I used to get a crash when I entered Cyberspace in Hydroponics, then I installed the mod on the Steam version and they stopped. I was using a very old installation, all messed up, and gathered that maybe the problem was just that (and often it would stop playing movies).

I had posted the crash dump from that Hydroponics problem in another thread, but got no replies. Maybe it's just a conflict with a single setting on a marker, who knows. See to save your game before map changes, and retry doing Cyberspace because it would be a real pity to be unable to play it.

edit I can't pinpoint the cause of the crashes yet, but I asked around so there's hope. Try the mod with the Steam version for the time being, if you can.
« Last Edit: 02. January 2015, 11:34:07 by xdiesp »

6633fdc39e8a1Vegoraptor

Re: System Shock Infinite 2.0 needs playtesters
6633fdc39e8f9
Nope, I can't use the tear either as it turns out. I guess this is caused by the loading algorithm since I definitely have both the .gam and the .mis files of both cyberspace and tear.
Re: System Shock Infinite 2.0 needs playtesters
6633fdc39ebe0
Nope, I can't use the tear either as it turns out. I guess this is caused by the loading algorithm since I definitely have both the .gam and the .mis files of both cyberspace and tear.

Maybe you're right: please, would you try again with this updated code? It's for tear and cyberspace in Medsci.

/fingers crossed

6633fdc39ed10Vegoraptor

Re: System Shock Infinite 2.0 needs playtesters
6633fdc39ed60
Critical hit! It had no effect...
I also notice the problem Chandlermaki was talking about, when loading some of my savegames (4 out of my current 7) I get some weird pseudo-white noise on the left speaker which gradually stops after a few minutes, sounds a little like a Geiger counter gone wild.
Re: System Shock Infinite 2.0 needs playtesters
6633fdc39ef3a
Damn, I was counting on that. T_T

Listen, I know it's asking much but I got an expert willing to take a look into this. Please, would you be available to restart a new game and just run into the tear of Medsci2 (skipping all quests and combat, just enter the door on the right that's always open) so I can show him the crash dump? There's also the vague hope that doing this, the method of the fix actually works... I was really hoping it would work lol.

6633fdc39f075voodoo47

Re: System Shock Infinite 2.0 needs playtesters
6633fdc39f0c2
first_level medsci2.mis in the cam.cfg should make that journey shorter.

6633fdc39f18aVegoraptor

Re: System Shock Infinite 2.0 needs playtesters
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There you go. That thing is surprisingly huge.
Re: System Shock Infinite 2.0 needs playtesters
6633fdc39f2d1
Thank you very much!

6633fdc39f3a5voodoo47

Re: System Shock Infinite 2.0 needs playtesters
6633fdc39f3fd
the crashdumps compress nicely, if you zip one with 7zip, it should have around 20-40MB.

//also, anyone reporting an issue or submitting a crashdump should also attach his shock2.log to the post. so basically, zip the crashdump, upload it somewhere, post the link, and add the log as attachment. or paste the contents into the post using the code /code tags.
« Last Edit: 02. January 2015, 21:51:42 by voodoo47 »

6633fdc39f7aaVegoraptor

Re: System Shock Infinite 2.0 needs playtesters
6633fdc39f7fd
Sorry, did not know that. Attempt 2, for the sake of convenience.
Code: [Select]
-: CPU: arch=x86-64 , fam=586 , cpus=6
: SIMD: SSE=3 , 3DNow=0
: OS Version: 6.1.7601 Service Pack 1
: Desktop resolution: 1680 x 1050
: Virtual desktop resolution: 1680 x 1050
: -----------------------------------------------------------
: CWD: C:\Users\Simon\Desktop\SS2
: -----------------------------------------------------------
: App Version: System Shock 2 Patch Final 2.4
: --------------------- misc config -------------------------
: resname_base .\+.\DataPermanentMods\res+.\Data+.\Data\res
: cd_path .
: load_path .+.\DataPermanentMods+.\Data
: script_module_path .+.\DataPermanentMods+.\Data
: movie_path .\DMM\INF2\cutscenes+.\cutscenes+.\Data\cutscenes
: mod_path .\DMM\INF2+*.\DMM\Shmup+*.\DMM\Deutsch+*.\DMM\Eldron Psi+*.\DMM\Rapier+*.\DMM\Protocol Droid+*.\DMM\Frobber Reaver+*.\DMM\3R EMP+*.\DMM\Iface+*.\DMM\Tacticool+*.\DMM\Vurt Water+*.\DMM\Vurt Organics+*.\DMM\Vurt Misc+*.\DMM\Vurt Flora+*.\DMM\Rebirth (Obj)+*.\DMM\Arcaniac+*.\DMM\400 (Tex)+*.\DMM\Shtup+*.\DMM\Shnup+*.\DMM\Fixes+.\patch_ext
: install_path .+.\DataPermanentMods+.\Data
: fm
: game_screen_size 1280 960
: game_screen_depth 32
: game_screen_flags 45
: game_full_screen 1
: screen_size 640,480
: screen_depth 16
: game_hardware 1
: single_display_mode 2
: ui_scale_mode 2
: use_d3d_display
: framerate_cap 100.0
: SlowFrame 4
: SlowFrameUI 10
: force_32bit
: force_32bit_textures
: mipmap_mode 2
: lm_mipmap_mode 0
: lm_init_texmem 2
: lm_filter_margin 1
: disable_lightmap_aniso
: tex_edge_padding 2
: alpha_test_as_opaque
: multisampletype 8
: d3d_disp_enable_distortionfx
: sfx_device 1
: sfx_channels 48
: sfx_vol_music -1777
: sfx_vol_2d -125
: sfx_vol_3d 0
: sfx_mixer_timeout 200
: game shock
: obj_min -6144
: obj_max 2560
: max_refs 10240
: gui_font fonts\mainfont
: skip_intro
: crop_movies
: new_mantle
: z_far 512
: render_weapon_particles
: legacy_force_match_unrefs 0
: shock_single_bind_set
: shock_quicksave_slot 14
: edit_screen_depth 16
: -----------------------------------------------------------
: Enumerating D3D9 adapters (1)...
:    Adapter 0
:       device name: \\.\DISPLAY1
:       driver     : aticfx32.dll
:       descr      : AMD Radeon HD 6800 Series
:       driver ver : 0x00080011-000A0535
:       vendor id  : 0x00001002
:       device id  : 0x00006738
:       subsys id  : 0xE178174B
:       device guid: D7B71EE2-2478-11CF-CE71-72C1BEC2
:       Modes
:          640 x 480 x 16
:          720 x 480 x 16
:          720 x 576 x 16
:          800 x 600 x 16
:          1024 x 768 x 16
:          1152 x 864 x 16
:          1280 x 720 x 16
:          1280 x 768 x 16
:          1280 x 800 x 16
:          1280 x 960 x 16
:          1280 x 1024 x 16
:          1360 x 768 x 16
:          1360 x 1024 x 16
:          1366 x 768 x 16
:          1400 x 1050 x 16
:          1440 x 900 x 16
:          1600 x 900 x 16
:          1600 x 1200 x 16
:          1680 x 1050 x 16
:          640 x 480 x 32
:          720 x 480 x 32
:          720 x 576 x 32
:          800 x 600 x 32
:          1024 x 768 x 32
:          1152 x 864 x 32
:          1280 x 720 x 32
:          1280 x 768 x 32
:          1280 x 800 x 32
:          1280 x 960 x 32
:          1280 x 1024 x 32
:          1360 x 768 x 32
:          1360 x 1024 x 32
:          1366 x 768 x 32
:          1400 x 1050 x 32
:          1440 x 900 x 32
:          1600 x 900 x 32
:          1600 x 1200 x 32
:          1680 x 1050 x 32
:       Device Validation
:          validated ok, device added (0, E390000)
: Enumeration done
: D3DProvider: Enumerating adapter 0 modes
:    640 x 480 x 16
:    720 x 480 x 16
:    720 x 576 x 16
:    800 x 600 x 16
:    1024 x 768 x 16
:    1152 x 864 x 16
:    1280 x 720 x 16
:    1280 x 768 x 16
:    1280 x 800 x 16
:    1280 x 960 x 16
:    1280 x 1024 x 16
:    1360 x 768 x 16
:    1360 x 1024 x 16
:    1366 x 768 x 16
:    1400 x 1050 x 16
:    1440 x 900 x 16
:    1600 x 900 x 16
:    1600 x 1200 x 16
:    1680 x 1050 x 16
:    640 x 480 x 32
:    720 x 480 x 32
:    720 x 576 x 32
:    800 x 600 x 32
:    1024 x 768 x 32
:    1152 x 864 x 32
:    1280 x 720 x 32
:    1280 x 768 x 32
:    1280 x 800 x 32
:    1280 x 960 x 32
:    1280 x 1024 x 32
:    1360 x 768 x 32
:    1360 x 1024 x 32
:    1366 x 768 x 32
:    1400 x 1050 x 32
:    1440 x 900 x 32
:    1600 x 900 x 32
:    1600 x 1200 x 32
:    1680 x 1050 x 32
: D3DProvider: Enumeration done
: sw framerate cap requested (10000 us)
: D3DProvider StartMode: smode 1280x960x32 ; mode 640x480x32 (5 9 0 2D)
:    CreateDevice: res = D3D_OK ; 1280x960 fmt=35 zfmt=75 cnt=1 ms=8 swap=1 fs=1 hz=0 pres=1 flags=2
: Loaded script module "nvscript"
: Failed to load script module "traps"
: Failed to load script module "+xÂA"
: Loaded script module "allobjs"
: Failed to load script module "baseelev"
: sw framerate cap requested (10000 us)
: D3DProvider StartMode: smode 1280x960x32 ; mode 1280x960x32 (7 9 1 3D)
: sw framerate cap requested (10000 us)
: D3DProvider StartMode: smode 1280x960x32 ; mode 640x480x32 (5 9 1 2D)
: Loaded script module "nvscript"
: Failed to load script module "traps"
: Failed to load script module "+xÂA"
: Loaded script module "allobjs"
: Failed to load script module "baseelev"
: sw framerate cap requested (10000 us)
: D3DProvider StartMode: smode 1280x960x32 ; mode 1280x960x32 (7 9 1 3D)
: sw framerate cap requested (10000 us)
: D3DProvider StartMode: smode 1280x960x32 ; mode 640x480x32 (5 9 1 2D)
: sw framerate cap requested (10000 us)
: D3DProvider StartMode: smode 1280x960x32 ; mode 1280x960x32 (7 9 1 3D)
: sw framerate cap requested (10000 us)
: D3DProvider StartMode: smode 1280x960x32 ; mode 640x480x32 (5 9 1 2D)
: Loaded script module "allobjs"
: Loaded script module "nvscript"
: sw framerate cap requested (10000 us)
: D3DProvider StartMode: smode 1280x960x32 ; mode 1280x960x32 (7 9 1 3D)

6633fdc39f8fcvoodoo47

Re: System Shock Infinite 2.0 needs playtesters
6633fdc39f94e
update to 2.43 before doing anything. the log is from 2.4 (crashdump 2 as well, I would assume), a release 2+ years old. ss2tool to the rescue (back up your cam_mod.ini before patching, and restore it once done or you will have to set up BMM from scratch).

6633fdc39f9f4Vegoraptor

Re: System Shock Infinite 2.0 needs playtesters
6633fdc39fa44
*facepalm*
That was waaaay to easy. (Everything works, everything is fine, thanks to voodoo).
Stupid me indeed.

6633fdc39fb09voodoo47

Re: System Shock Infinite 2.0 needs playtesters
6633fdc39fb54
just for fun - how the heck did you end up with such an old release? GOG and steam use 2.42 for quite a while afaik.

also;
.\DMM\Shnup
enjoy your peanut butter and brick sandwich.
Re: System Shock Infinite 2.0 needs playtesters
6633fdc39fcaf
I applaud you guys! :thumb: So the moral of the story, is to never leave home without SS2Tool. I will add a note about it above.

Vegoraptor: if they don't crash anymore, see if you like Tears and Cyberspace. But keep saving in different slots, before every bulkhead\cyberspace, because you never know...

edit I added another link on top, to a small patch containing the new readme and a couple fixes. Also, the description of "Marie disabling security" gave me an idea: now, she can also hack turrets.
« Last Edit: 03. January 2015, 10:31:42 by xdiesp »
Re: System Shock Infinite 2.0 needs playtesters
6633fdc3a00db
just for fun - how the heck did you end up with such an old release? GOG and steam use 2.42 for quite a while afaik.
I don't think there's an automatic update feature for gog installs. All good old manual work, so it happens.

6633fdc3a01c7voodoo47

Re: System Shock Infinite 2.0 needs playtesters
6633fdc3a0217
true.

and a reminder - considering the extensive changes you've made to the levels, you probably don't want the orig dml set to be loaded. you can accomplish this by adding a mission quest data var "scplevel" with the value of "1" (without the ""). this will prevent the dmls from loading.
Re: System Shock Infinite 2.0 needs playtesters
6633fdc3a0568
true.

and a reminder - considering the extensive changes you've made to the levels, you probably don't want the orig dml set to be loaded. you can accomplish this by adding a mission quest data var "scplevel" with the value of "1" (without the ""). this will prevent the dmls from loading.

Thanks! I never used Mission Quest Data, actually no menu comes up when I click on it! :headshot: But I wonder, Infinite's levels use different names like "1_medsci1", "1_hydro1": are the DMLs still loaded like this?
2 Guests are here.
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