66490ec0442f5
1 Hour
1 Day
1 Week
1 Month
Forever
Forgotten Password
Sign up
43 Guests, 0 Members
Home
Sign up
About
MOTHER
Search
Mobile
Page:
«
1
[
2
]
3
»
Home
»
File Archives
»
SS2 Modifications
»
SS2 SHTUP-ND (Shock Texture Upgrade Project)
66490ec044851
2 Guests are here.
New topic
Reply
Topic:
SS2 SHTUP-ND (Shock Texture Upgrade Project)
Page:
«
1
[
2
]
3
»
Read 637429 times
66490ec044e1d
Hikari
#24
Report
Quote
Reply
29. October 2021, 20:45:09
Re: SS2 SHTUP-ND
66490ec044e8d
Ya, I mean a lot of it can be guessed but at the same time it's still pretty phenominal work.
66490ec04514e
JML
#25
Report
Quote
Reply
29. October 2021, 23:48:44
Re: SS2 SHTUP-ND
66490ec0451b1
Hikari
I can't guess anything from those old textures. Either it's cleary visible, or just random pixels. I think ZB did a good job interpreting these pixels into something plausible.
66490ec045337
voodoo47
#26
Report
Quote
Reply
30. October 2021, 08:36:25
Re: SS2 SHTUP-ND
66490ec04538a
I bet there is a simple explanation, like time travelling, infiltrating IG headquarters (we know the code, right?) and sneaking a peek at the original resources.
your textures, give them to me.
66490ec04546e
Kolya
#27
Report
Quote
Reply
01. November 2021, 22:28:52
Re: SS2 SHTUP-ND
66490ec0454c4
Easy as 1 2 3.
66490ec0455ea
ZylonBane
#28
Report
Quote
Reply
06. November 2021, 06:51:46
Re: SS2 SHTUP-ND
66490ec04563a
It would have been criminal not to give the metacreative barrier some heavy MTL love.
https://www.youtube.com/watch?v=TiMGgHDUnnU
66490ec0456ec
voodoo47
#29
Report
Quote
Reply
06. November 2021, 08:57:28
Re: SS2 SHTUP-ND
66490ec04573a
hypnotoad approves.
also, whoever will be hammering the KEX engine into running SHTUP properly is probably going to love this.
66490ec0457db
Kolya
#30
Report
Quote
Reply
07. November 2021, 22:29:58
Re: SS2 SHTUP-ND
66490ec04582f
Psi wall told me its preferred pronoun is "everyone".
66490ec045b13
Join2
#31
Report
Quote
Reply
09. November 2021, 20:02:03
Re: SS2 SHTUP-ND
66490ec045b72
ZylonBane
Regarding blue turret: hack suggestion alert! Assuming remodeling is not an option, how about spawning a textured flat mesh where the turret opens up, so that its guts have detail instead of black nothingness? And of course destroy the mesh when the turret is destroyed.
Perhaps only do this for the bottom half of the turret for performance reasons. Since the top half (underside) will be seen far less. And the top half is also the part that moves which complicates things.
66490ec045c27
voodoo47
#32
Report
Quote
Reply
09. November 2021, 20:27:28
Re: SS2 SHTUP-ND
66490ec045c83
the insides being pitch black is not really a problem when lighting is on.
66490ec045d19
ZylonBane
#33
Report
Quote
Reply
09. November 2021, 21:01:34
Re: SS2 SHTUP-ND
66490ec045d68
And when it's either shooting at you or exploding.
66490ec045e1f
voodoo47
#34
Report
Quote
Reply
09. November 2021, 22:52:42
Re: SS2 SHTUP-ND
66490ec045e6d
most likely done because they did not want to model the insides to save polys, and anything but pitch black would make it obvious the gun is actually rising from a solid block of steel.
66490ec045fa5
ZylonBane
#35
Report
Quote
Reply
15. May 2022, 04:16:36
Re: SS2 SHTUP-ND
66490ec04602a
Finally, the explosions are complete! Until I decide to tweak them some more!
https://www.youtube.com/watch?v=TmSdgozlbac
It's been so long since I've looked at the vanilla explosions instead of SCP, I'd forgotten how slowly the vanilla animations run. No idea why Irrational did that, they look so much better sped up. So yeah, the actual SHTUP explosions will animate faster than in this video. I just speed-matched here for comparison.
Acknowledged by 2 members:
JML
,
hemebond
66490ec04610d
voodoo47
#36
Report
Quote
Reply
15. May 2022, 09:01:37
Re: SS2 SHTUP-ND
66490ec046164
better faster stronger.
66490ec046380
Deu sex
#37
Report
Quote
Reply
15. May 2022, 11:46:35
Re: SS2 SHTUP-ND
66490ec0463f9
Looking at the latest posts (except explosions of course) I think I must have messed something in my mod order, I don't have the sexy blue turrets, nor the smooth psi wall animation,
it looks like this right now:
https://i.ibb.co/X3DrSXC/mod-order.jpg
also about the texture filtering disabled, I just re-enabled it, I prefer it without, but it has a few issues here and there, and supersampling the renderer SSAAx16 to eliminate texture aliasing is slightly too brutal for my GPU (I can target 60 FPS but 120 is harder), which is understandable I mean we're talking SSAAx16 after all
66490ec0464ee
voodoo47
#38
Report
Quote
Reply
15. May 2022, 12:07:33
Re: SS2 SHTUP-ND
66490ec046548
not everything is included in the last public build (first post Last Edit: 19. June 2021, 23:03:45, so it's very safe to say everything posted after that date is not available yet).
anyway, SCP, then obj fixes, then SHTUP, then everything else, would you kindly.
«
Last Edit: 15. May 2022, 12:16:57 by voodoo47
»
66490ec0467b9
Deu sex
#39
Report
Quote
Reply
15. May 2022, 13:01:16
Re: SS2 SHTUP-ND
66490ec046816
voodoo47
roger!
66490ec04690b
ZylonBane
#40
Report
Quote
Reply
15. May 2022, 13:53:22
Re: SS2 SHTUP-ND
66490ec04695f
What I'm seeing here is a positive correlation between an inability to read post dates, and a fetishistic obsession with making SS2's texture mapping look worse. And pokémodding. And scraping unfinished mods from the dev topic. And having mutually exclusive mods active at the same time.
66490ec046a66
Deu sex
#41
Report
Quote
Reply
15. May 2022, 14:28:02
Re: SS2 SHTUP-ND
66490ec046abd
Yep I jumped the gun a bit early I should have read the post history better sorry about that. However the texture mapping thing is very subjective, a lot of textures in the game preserves more detail by not having the filtering applied to them (example being most environment textures, desks, and especially 3D models of enemies). Some of them do look worse though I give you that, like reflections and transparent ones.
Do you think, even in theory, that texture filtering could use a slightly less lossy/blurry method?
66490ec046dc1
GuyFawkesGaming
#42
Report
Quote
Reply
16. May 2022, 00:38:34
Re: SS2 SHTUP-ND
66490ec046e16
ZylonBane
Ironic, Vert actually has unfinished mods for both texturing the turrets (just the slug ones) and adding updated explosions. I tested both cause why not
; the turret one works but looks out of place without corresponding laser and rocket turret textures. The explosions one displays wrong animations likely due to outdated dml (I think it was last updated ~2016).
Anyways, I just thought that was a bit funny given the context of not only what you're complaining about but also that your most recent updates were about turret textures and explosions.
66490ec047066
ZylonBane
#43
Report
Quote
Reply
21. May 2022, 19:18:23
Re: SS2 SHTUP-ND
66490ec0470ba
A little story on wasted time. I've recently upgraded the frame rates of the spinning TriOp and Med/Sci logos (again), and as a result I now have
68
256x256 textures to deal with. So I've been looking into saving them as DDS to save video card memory. The advantage of DDS files is that they support DXT compression. DXT for opaque textures yields a fixed compression ratio of 8:1, and it can be decoded directly on the video card in realtime, which saves a ton of the aforementioned VRAM.
However...
As it turns out, the difference between 68 textures saved as PNG vs DDS is 23 megabytes of VRAM. That may sound like a lot, but if you have, for example, a bargain-basement 4GB video card, 23 MB is barely half of one percent of that. SS2 as a whole, with SHTUP and 400 enabled, barely breaks 700MB total VRAM usage.
So in the end, not worth the hassle. All that VRAM exists to be used, after all. And it's a small price to pay for not having to deal with compression artifact nonsense like this:
https://www.youtube.com/watch?v=0TtH4ldEzXA
For those wondering what they're looking at here, DXT compression works by dividing the image into 4x4 blocks, then within each block directly encoding the TWO most prominent colors, then deriving two more colors interpolated between those colors. It works great for photographic images, but it absolutely sucks for images with fine multicolored detail. Like for example, an image where green, orange, and black might all be present within the same 4x4 block.
Acknowledged by 2 members:
JML
,
Deu sex
66490ec0471cf
ZylonBane
#44
Report
Quote
Reply
28. July 2022, 05:37:02
Re: SS2 SHTUP-ND
66490ec04721e
Acknowledged by 3 members:
Chandlermaki
,
Deu sex
,
PsiElite
66490ec0472ae
borfinaa
#45
Report
Quote
Reply
31. July 2022, 05:10:33
Re: SS2 SHTUP-ND
66490ec047302
and we lose the vaccine
66490ec0473cf
OName
#46
Report
Quote
Reply
01. August 2022, 17:43:40
Re: SS2 SHTUP-ND
66490ec04741d
Is SHTUP responsible for radioactive barrels? The texture on them says:
Caution
Danger
Radioactive
Material
To me "danger" after "caution" feels a bit redundant. Maybe "dangerous" instead of "danger" could work better?
66490ec0474cc
ZylonBane
#47
Report
Quote
Reply
01. August 2022, 19:36:36
Re: SS2 SHTUP-ND
66490ec04751a
Hmm. That texture was done by a contributor. I'd never noticed how much it deviated from the vanilla texture. I'll take a look at it.
Your name:
This box must be left blank:
System Shock 2 takes place on the star ship named ...:
2 Guests are here.
New topic
Reply
And you've been taking full advantage, haven't you?
Page:
«
1
[
2
]
3
»
Home
»
File Archives
»
SS2 Modifications
»
SS2 SHTUP-ND (Shock Texture Upgrade Project)
Contact
SMF 2.0.19
|
SMF © 2016
,
Simple Machines
|
Terms and Policies
Green theme
Brown theme
Bright theme
Match OS theme
FEEP
Loading...
66490ec04763b