663827d036ee3

663827d0373a9
1 Guest is here.
 
663827d037de2
mod edit: This topic is left alive to serve as an example of how to NOT do SS2 mods. Download at your own peril if you want to study the toxic contents of the zips, but make sure to keep them away from an actual game.


New, high detailed Security door (original door is English only, alternative is English/Russian)

Upgrade:
Exclusive Door Vanil

Upgrade:
New, high detailed Trash Barrel Green color.

Upgrade:
Plastic Trash

Upgrade:
Crate mod

Upgrade:
Xerxes mod (epilepsy/low quality warning!)

Rec1 and Rec3 levels with opened shutters and blast doors

REQUIRES SCP_ beta4+

CREDITS: Cheburator900 \ System
« Last Edit: 28. January 2024, 20:03:12 by Moderator »
Acknowledged by: TheSarcasticCanadian
663827d038063
total commander says "error in packed file" when trying to open both files. plz reup, thx
663827d0383d5
total commander says "error in packed file" when trying to open both files. plz reup, thx
Unzip using Winrar.
663827d0385bd
Hello Mike. I can open these archives just fine in TotalCommander. Try clearing your cache or using a different browser just for this.
663827d0386d2
First, I want to apologize for bumping an old thread, but BMM is saying this mod is unrecognized and I wanted to make sure I was installing it properly. Do I extract the 7z file into its own folder and activate it in BMM like other mods? Thanks.

663827d03881avoodoo47

663827d038874
yes. the folder structure of the download is proper - make sure you extract the files correctly, should be DMM\Exclusive Dооr\obj\(txt16 folder and DOOR_S1.bin file).

also, no need to apologize (for any valid question/request).
« Last Edit: 01. April 2015, 08:30:28 by voodoo47 »
663827d0389bc
That's what I have aside from my BMM folder being named DIMM.

Attached are my BMM list and my folder structure for the mod.
[BMM.jpg expired]
[Door folder.jpg expired]
« Last Edit: 16. January 2017, 21:14:02 by Moderator »
663827d038d68
That's what I have aside from my BMM folder being named DIMM.

Attached are my BMM list and my folder structure for the mod.
!!!!!!!!!!!!!!!!!!!!!!!
[1.jpg expired]
[2.jpg expired]
« Last Edit: 16. January 2017, 21:14:53 by Moderator »
663827d038e9e
That's what I did, which is why I'm stumped this mod isn't working. Everything else shows up fine. :(
[Folder view.jpg expired]

663827d038fbevoodoo47

663827d039019
I think I know what's going on - try this: delete the Exclusive Door Alternative folder from the DMM folder. create a new folder in the BMM folder manually, name it Exclusive Door Alternative (yes, I'm not kidding). now open the archive, and copy the obj folder into the new Exclusive Door Alternative folder manually. see whether it will work.


also, for anyone who might be looking at System's screenshots for reference, NEVER load FMs as mods - there is a good reason why FMselect exists.
« Last Edit: 01. April 2015, 08:29:51 by voodoo47 »
663827d039150
I tried that, but still no dice. I checked the archive and it has:

CREDITS.txt
obj\DOOR_S1.BIN
obj\txt16\cap_door.tga

Could the door_s1.bin be the issue here? As I've said, I've been able to install about a dozen other SS2 mods without issue, so I'm not sure why this one is giving me problems.  :( And thanks for the help, Voodoo.  :thumb:

663827d039257voodoo47

663827d0392a7
ok, I have overwritten all folder and file names on an english pc and reuploaded, redownload and try again.

the evil sneaky crap that has been happening here is that the font/encoding was all weird - basically, it looks like english, but it's not, and that's throwing BMM off (as special characters are not allowed). this managed to get through my testing because I tend to shorten all unnecessarily long mod folder names manually after extracting.


in soviet russia, a font overwrites you, or something along those lines.
« Last Edit: 01. April 2015, 08:45:47 by voodoo47 »
663827d03939e
That did it. Thank you so much, Voodoo.  :thumb:

663827d0394a8slipkid69

663827d039541
These doors look great in game I really like them.

663827d0396cevoodoo47

663827d039743
I'll note that the latest addition, though being named "Vanil" is actually not a 1:1 hires version of the original/vanilla door (as seen on the first screenshot).

663827d039825Deu sex

663827d039879
The exclusive door vanilla have a lighting problem, its triangular from left to right

663827d039937Deu sex

663827d03998b
My bad, it just had to have an higher priority than SHTUP to have the correct lighting.
The original version is missing texture though, even when put to top priority.
663827d039aa6

New, high detailed Trash Barrel Green color.

Upgrade:
Plastic Trash

CREDITS: Cheburator900 \ System
« Last Edit: 27. February 2020, 18:39:52 by Moderator »
663827d039e39
I like the new symbol though the green color I'm not a fan of. If 2 separate versions were made available - 1 with the grey and the other with the new green then you have my vote.
Upgrade:
plastic Trash
663827d039f54
How is this trashcan regularly emptied? The original had segmentations suggesting you could take off the top. This is a one piece.
Also I thought the indirect trash light in the original can was pretty futuresque, but it's missing here. Conscious decision?
Acknowledged by: Colonel SFF

663827d039fe9voodoo47

663827d03a038
when compared to vanilla, the lighting and shading seems off on both models.
663827d03a1b5
I have to agree with voodoo47 about the lighting and with Kolya's concern about how the trash can is emptied.

As first attempt I think it is promising and there is space for improvement!

663827d03a2c3callum13117

663827d03a316
lol I read the thread split from this one, and things got really out of hand just from talking about a trash can mod. I love this forum.  :heart:

In all seriousness, though, are we really so concerned about the lighting of the trash can and how the trash can empties? Because I don't think about that when seeing a vanilla SS2 trash can. I think, "My god, that's an ugly texture." And the blue colour makes it blend in better with the scenery now. While I admit I don't want to make the effort to download a mod that only changes the appearance of trash cans, I think it's certainly an improvement over the original.

Your name:
This box must be left blank:

Name the company that developed System Shock 2:
1 Guest is here.
Well, we can't get the malfunctioning turrets off line and now Xerxes isn't even talking to us.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
663827d03a44a