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Topic: System Shock's Colormap Read 819 times  

66391670946f4Marnetmar

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Is there any way to view it in a tangible form? For example, Doom's colormap can be viewed and messed around with in various lump editors and looks like this:

Image: http://www.doomworld.com/linguica/colormaps/COLORMAP1.png

Is the same true for System Shock?

66391670949eaJosiahJack

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Here is a zip of all the multiple versions of the system shock palette that I messed with while converting it:
palette.zip

There is a .pcx version that you can open easily in GIMP or Photoshop or Krita or whatever.

EDIT: I added my FULL.pcx colormap from my old Darkplaces version of Citadel.  Can't remember if it's correct to the System Shock palette or not.  It might have just been the Quake colormap that I hadn't gotten around to converting.  Good luck with whatever you are trying to attempt.

6639167094b3fZylonBane

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Bear in mind that SS1 uses palette cycling for animation, so several ranges of that palette aren't static.
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I included palette that my SSImporter extracts.

System shock uses only 256 colors.

There are three different palettes in gamepal.res. I think they are used for different gamma settings.
Those are presented as one palette per row in that png.

As ZB said some of the colors in the beginning are rotated in groups of five with different speeds.
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And the whiskers and floaters should now probably be removed before any calculations.
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