Navigation
Options
Post Reply
Username:
Verification:
Subject:
Message: [quote author=ThiefsieFool link=msg=4953 date=1218766687] [size=5][color=#ff0000][b]Note: The followup [url=https://www.systemshock.org/index.php?topic=7153.0]SecMod 3 is here.[/url][/b][/color][/size] Tags: [tag]°gamesys[/tag] [tag]°mis[/tag] [tag]°veteran[/tag] [tag]°SS2[/tag] [youtube]E4u_5iFCYBI[/youtube] [url=http://www.ttlg.com/forums/showthread.php?t=122476](As discussed on TTLG.)[/url] [color=#ffcc00]INSTALLATION NOTES[/color] [color=#FF0000]Start a new game when you install this mod.[/color] If you have [url=https://www.systemshock.org/index.php/topic,8.0.html]Rebirth[/url] installed you can use the rebirth patch provided below, making sure the installation/activation takes place in this order: 1. Rebirth 2. Secmod 3. Secmod rebirth patch Make sure to reconfigure your controls from the options menu and set keybindings for fast-throwing handgrenades and equipping the new weapons. [color=#ffcc00]Short incomplete list of what's notably new[/color] - Many new weapons, armours and items in general - Increasing difficulty changes monster hitpoints/speeds, camera noises and detection delays, how long the security system is down on a hack, amount of critical nodes in hack/modify/repair minigames, research times, amount of chemicals needed in researching and more - Significant boosts to Repair and Modify, nerfs to FEDs - Many more inventory object combinations, most of which require the Tinker trait - Real laser beams, different projectile/melee impact fx depending on target (including the player) or terrain surface, blood/goo splattering and other new effects, polished old effects - Shotgun-wielding hybrids can break their shotguns dynamically instead of always having broken ones - Setting enemies on fire with high-level pyrokinesis, flamethrower and incendiary explosions in general - Melee attackers are better at actually hitting and putting pressure on the player, also if spiders can't reach you they may try to jump at you - Security system more of a challenge: security panels need to be hacked to deactivate alarms, destroyed cameras will cause Xerxes to send in a few monsters but the cameras are hackable to circumvent that - Re-evaluated and rebalanced older additions - Stackable handgrenades and other throwables - less crashing (save before bulkheads as always just in case though) [color=#ffcc00]Compatibility[/color] This mod IS NOT compatibile with any *.mis or *.gam mod! BUT! It should have all [url=https://www.systemshock.org/index.php/topic,25.0.html]ADaoB[/url] fixes itself. [img width=250 height=450]https://imgur.com/RntDx.gif[/img] [color=#ffcc00]Download[/color] [/quote]
Back to topic
Legal stuff