664ab0c5198e3

Page: « 1 [2]
664ab0c519dcc
1 Guest is here.
 

Topic: SS2 Repairman
Page: « 1 [2]
Read 17003 times  

664ab0c51a3b5voodoo47

664ab0c51a41d
1.06 - aand the rick turrets were not doing what they should under certain circumstances. fixed. also tiny boost to the maintenance tool turret heal.

664ab0c51a67cvoodoo47

664ab0c51a6e9
5hp, now it's 6. it's still cheaper to let it die and just fix it again, but whatever.
664ab0c51a7f0
Ok. You might want to update the first post saying "5 hp per one skill level".
Acknowledged by: voodoo47

664ab0c51a938Deu sex

664ab0c51a98b
As a continuation of the droid immortality mod, do you think it could be possible to be able to maintain robots you repaired, assuming you have the adequate maintenance skill of course (idk, like 3/4 for lower tier robots and 5 for higher tier ones ?)

664ab0c51aa2cvoodoo47

664ab0c51aa87
yes, but not implemented on purpose, this mod is supposed to give repair more value, not maintenance.

664ab0c51ac6fvoodoo47

664ab0c51acca
so I had the brilliant idea of making those two turrets on ops which are already destroyed when the player arrives repairable as well, while keeping their unique and permanent smoke jets intact - sounded like a 5 minute fix.

yeah right. anyway, done and Repairman 1.08 is up, the two already destroyed ops turrets now sport a turret top, allowing a proper repair.
Acknowledged by 2 members: Hikari, RoSoDude
Acknowledged by: voodoo47

664ab0c51aed4voodoo47

664ab0c51af26
1.09 is up - SCP beta5 compatibility fix. time to get this party started.

//quick reupload, handles a possible edge case scenario that could theoretically happen with SCPb4. I think there has been just one download, that person is encouraged to redownload.
« Last Edit: 22. October 2023, 11:51:46 by voodoo47 »

Your name:
This box must be left blank:

A familiar door code with 3 digits:
1 Guest is here.
It's time to see it (Then you'll believe it)
Page: « 1 [2]
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
664ab0c51b0e7