SS2 Blaydes99 RttUNN

5 Guests are here.
6647e78129d05
KolyaQuote

Quote by voodoo47:
there is a scream and some body parts fly out of a shaft. the parts are female and the scream is male.

How about that?
6647e78129ea7
voodoo47Quote
also, the first post suggests that an update has been in the works at one point - if that's the case, it would be nice to have any extra resources that hopefully still exist (orig log portraits are mentioned) available here in case someone would want to pick this up for a serious overhaul (lets hope Blaydes99 still drops by every once in a while, and that he still has the files somewhere).
6647e7812a00d
voodoo47Quote
new patch is up.
version 1.04:

general;
- made sure all picture art is positioned properly

earth;
- fixed physdims on the hangar 1982 shield so the player would not be able to fall out of the level
- fixed the maintenance tool 1793 near that shield so it wouldn't fall into the nearby crate

gardens;
- fixed teleport trap 1275 not working because of an invalid link (the rumbler would never teleport in)
- fixed trigger teleport rumblers (1273, 1271) so they would start to patrol after teleporting in

gallo1;
- timed the gibbing sequence 108 better, and also changed the scream to a woman as the parts flying out of the shaft are female

gallo2;
- fixed that annoying issue where the ghostly ambience (1260, 1915) would stick to the player once activated and not go away until a level change

1.03 has been downloaded 20 times.
6647e7812a247
voodoo47Quote
tried to play a bit, and after seeing the object dimensions, I had to bite the bullet..s, and weapons, and armor too, and resize them appropriately, SCP style. also fixed some more minor stuff. patch 1.05 is up.
version 1.05:

general;
- made ammo, weapon and armor dimensions consistent with SCP (the origs are way too big)
- some weapons show as modified, but in fact aren't. removed the false status for now

earth;
- removed a rogue prop that made pre-placed spent ammo casings in this level delete themselves after the game has started
- fixed sign 1210 z issues
- fixed egg 947 not opening

gallo1;
- changed door 1345, 628, 74 open position a bit to avoid z issues
- teleported the arachnids out of their holes where they are hopelessly stuck
- fixed some junk objects that were deleting themselves upon level start

gallo2;
- changed door 719, 936, 597, 632, 631 open position a bit to avoid z issues
- set the railings around obj 1166 to not block AIs to make sure they won't get stuck

gallo3;
- teleported arachnid 134 off the bed where he is hopelessly stuck
- the final quest will complete properly now (not that anyone cares)

only 3 downloads on 1.04. also, one note about mods - if using Rebirth, make sure you have version 04 or newer.


//added the previous patch versions download counts to the latest patch download count, I'd like to keep an accurate record.

//silent update of 1.05 - the final infoscreen had more text than supported, had to cut it down to display properly. not a functionality fix, so no version bump. if you were one the first three 1.05 downloaders, you'll maybe want to redownload. also removed the (pretty much redundant) pistol hand model to avoid conflicts with the Tacticool mod.
6647e7812a371
voodoo47Quote
1.06 is up;
version 1.06:

general;
-cigs now add one psi point when smoked, SCP style
-fixed physdims on some object archetypes
-hybrid organ now falls to the side when dropped, SCP style
-included grammar fixed logs and emails (by unn_atropos)
-shrank down the ridiculously oversized arach. organ

no game/level restarts required after patching (when going from 1.05 to 1.06, that is).
Reply

Legal stuff

Privacy Policy & Terms of Service Contact