SS2 Blaydes99 RttUNN

3 Guests are here.
6647e69b4ae0c
voodoo47Quote
1.07 is up;
version 1.07:

general;
-added DML stubs to allow modding
-shrank down the ridiculously oversized midwife organ
-turrets now vulnerable to stasis
-turret ports now can be repaired after an unsuccessful hack attempt
-nerfed the AR to SCP level
-boosted the fusion cannon to SCP level
-disruption grenades now deadly as they should be
-fixed the O2 meter being always displayed on the first map
no game/level restarts required after patching (when going from 1.06 to 1.07, that is).
Acknowledged by: Colonel SFF
6647e69b4af93
Valet2Quote
Please add a proper multiplayer so each player will start in an intro section of the game (let it be a separate map), and then meet eachother in the game. It's fun in mp.

Also, where's the code for a storage room on deck 1 (I think you know which one I mean)?
6647e69b4b0d1
voodoo47Quote
it's on the todo list, but it will take a while, as I have no idea how the MP stuff works (just that you don't need the startup levels anymore because NVscript can supply the functionality). I'm still kinda hoping Blaydes99 will get back to this FM so I won't have to do it alone (also it'd be great if he could find the extra resources that were supposed to be added in v1.1).

if you mean the Gallo1 storage, the coordinates of the log are -105/96/60. if you are not big in Shocked, just find it the hard way, the level is not that big.


//tried to reprocess a level and got a lot of errors, the transition from simple dml fixing into hard edited maps will not be easy. or fun.
6647e69b4b177
voodoo47Quote
did someone actually try a multiplayer game? if yes, what seemed to be wrong?
6647e69b4b228
Valet2Quote
I've played the multiplayer several times (a modified version of the first map, sent privately probably by you), and it worked well. The only thing that would be cool to have is the intro section (the closed armory, tram travel).
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