663725cb4387c

663725cb43e72
1 Guest is here.
 

663725cb4471aJMP-Jack

663725cb44782
Tags: °weapon °SS2

IMPORTANT!!!
This mod is meant as an extension of Tacticool Complete Mod, R&R&R Emp Rifle 3 Mod and RocketMan Fusion Cannon Mod.

This mod adds a left arm to a few weapons:

-Tacticool Assault Rifle (in the Tacticool pack)
-Tacticool Grenade Launcher (in the Tacticool pack)
-Tacticool Shotgun (in the Tacticool pack)
-R&R&R EMP Rifle
-RocketMan Fusion Cannon

"Addons & Alt Version" you can find scrolling down this post or clicking here. Contains:

-"JMP Fusion Cannon Alt 1.0" & "JMP Shotgun Alt 1.0" are 2 alternative version of this weapons (see the screenshots). Load with Mod Manager with higher priority than other weapon packs.

-"JMP New Shotgun Sound" replace the original SG sound with a new one. The SG hasn't an animation for pump action so, I suppose it's automatic. I've added a real SG soundeffect without pump action sound.  Load with Mod Manager with higher priority than other weapon packs.

SHTUP-ND and SCP are optional, but recommended, especially if you want to have hires muzzle flashes on both the shotgun and the rifle.


Thank to Mercurius, RocketMan & Rainalkar for their weapons models (and support) and Voodoo47, Marvin, ZylonBane, Olfred, Kolya and nemyax for supporting me (I hope I haven't forgotten anyone).
« Last Edit: 28. September 2017, 18:18:12 by Moderator »
Acknowledged by 2 members: unn_atropos, jackbower85

663725cb44be0RocketMan

Re: SS2 JMP Jack's Left Arm Patch for Tacticool Weapons
663725cb44c3e
GJ!

1.1 = clothed arm?

663725cb44ce7callum13117

Re: SS2 JMP Jack's Left Arm Patch for Tacticool Weapons
663725cb44d5a
Haha, now that I think about it, the default weapon stance IS a little awkward. Neat idea!

663725cb44e91JMP Jack

Re: SS2 JMP Jack's Left Arm Patch for Tacticool Weapons
663725cb44eea
Thanks guys!
I've already tried to make a cloth on the arm, but I don't like the result (I'm very finicky). Maybe in the future: I need to do some practice with blender, before.

callum, Indeed, after a while, the right arm begins to get tired... This weapons seems to be heavy!
Acknowledged by: callum13117

663725cb44fc0RocketMan

Re: SS2 JMP Jack's Left Arm Patch for Tacticool Weapons
663725cb45052
BTW, the RRR emp rifle is not a tacticool weapon.  This could be misleading to new users looking for the progenitor weapon used in this mod.

663725cb45158JMP-Jack

Re: SS2 JMP Jack's Left Arm Patch for Tacticool Weapons
663725cb451b8
You're right. Thanks for the suggestion. I updated the description. I didn't change the title because "SS2 JMP Jack's Left Arm Patch for Tacticool Weapons, R&R&R Emp Rifle 3 and Rocket Man Fusion Cannon" (when we are all satisfied and will be available), looks too long.
Now new users shouldn't have problems.
Acknowledged by: RocketMan

663725cb45324voodoo47

Re: SS2 JMP Jack's Left Arm Patch for Tacticool Weapons
663725cb45379
changed the description a bit, as technically, the mods are not required (all textures are present), so if someone wants to use them without their respective parent mods, they can - as mentioned, mod dependency is to be avoided if possible.

663725cb454b4RocketMan

Re: SS2 JMP Jack's Left Arm Patch for Tacticool and R&R&R Weapons
663725cb4550e
Of course.  My comment was intended to discriminate the source material.  Actually the 3 Rs stand for Rainalkar, Rainalkar's Room-mate and RocketMan.  I'm 1 of 3 authors to be clear but none of us are affiliated with Tacticool.  No need to make a big messy title with all our names in it.  It's perfectly practical and fine IMO to simply explain the origin of the mod in the first post, so people understand this is a "value-added" mod that builds on 2 other ones, with appropriate references.

EDIT:  ...which I see has already been taken care of.
Re: SS2 JMP Jack's Left Arm Patch for Tacticool and R&R&R Weapons
663725cb458b7
Actually the 3 Rs stand for Rainalkar, Rainalkar's Room-mate and RocketMan.
🤔

663725cb4594eRocketMan

Re: SS2 JMP Jack's Left Arm Patch for Tacticool and R&R&R Weapons
663725cb4599c
Maybe it should have been 4 Rs?

663725cb45c4dcode371

663725cb45cb3
What if i use alternative version of granade launcher from Assidragon - raven_gl ? Should i launch it just at top priority?
« Last Edit: 04. June 2017, 15:22:41 by code371 »

663725cb45f09JMP Jack

663725cb45f64
What if i use alternative version of granade launcher from Assidragon - raven_gl ? Should i launch it just at top priority?
Correct. Highest priority than my mod. But in this way the character will haven't the left arm (only with the replaced grenade launcher)

663725cb46263code371

663725cb462d6
Correct. Highest priority than my mod. But in this way the character will haven't the left arm (only with the replaced grenade launcher)
Thanks, i check it - works great. But the pistol.. it's become too big or i'm wrong? O_o

663725cb46571JMP Jack

663725cb465d8
Thanks, i check it - works great. But the pistol.. it's become too big or i'm wrong? O_o
Sorry for the delay. It depends on what you mean for "too big". Yeah, Tacticool pistol is big compared to other weapons. So, I think it's normal.

663725cb4667fJMP Jack

663725cb466d4
I was already thinking about changing the position slightly, to make it look a little smaller, just like the original.

663725cb46804Chandlermaki

663725cb46854
Am I losing it or are these arm models ripped directly from Doom 3?

663725cb46a5dJMP Jack

663725cb46ab7
Am I losing it or are these arm models ripped directly from Doom 3?
I't "Heavily modified" arm from doom marine. Read here: "A special thanks to Doom Marine, for giving me his left arm."
663725cb46c19
What about for the pistol?

One other thing that always bothered me about SS2 was the way the weapons sway from side to side when you move with them. Looks so goofy. Is there a fix for that?

663725cb46d00JMP Jack

663725cb46d4e
Hi Joe.
I've already try to change pistol position but when I export the model, the animation of the slider doesn't work anymore.
I don't know how to fix it.

About the weapons movements, I think it can fix. The question is "how"? I'm sure someone more experienced than me can do it (I started using blender with dark engine a week before doing the mod).
663725cb470b1
Open cam_ext.cfg, find the line ";shock_gun_bob_factor 0.2", remove the semi-colon and change the value to your desire.

663725cb47346Chandlermaki

663725cb473a6
I't "Heavily modified" arm from doom marine. Read here: "A special thanks to Doom Marine, for giving me his left arm."

Gotcha, totally missed that!

663725cb474cavoodoo47

663725cb4751e
the downloads need a cleanup, it's not clear what's in the big package (some extras like the shard from RM's pack seem to be included), some updates are in a later post, the pulse rifle is here and also in its own topic - I haven't been keeping track of things for just a few days and now I have no idea what's what.

honestly I think all the weapons should be available as separate downloads, while slightly cumbersome if you just want them all, it's much less confusing and easier to track and update.
Acknowledged by: RocketMan

663725cb475fevoodoo47

663725cb47654
JMPJ did quite a messy thing before leaving, basically smashing the last versions of his models together with a bunch of other weapon mods into one big lump of facepalmness. it's cleanup time:

-split the pack into three parts
-the shotgun vhots have been fixed (Olfred)
-got rid of all redundant and improperly formatted files
-the latest version of the pulse rifle has been moved into the pulse rifle topic
« Last Edit: 29. September 2017, 07:41:02 by voodoo47 »

Your name:
This box must be left blank:

Name the default melee weapon in System Shock 2:
1 Guest is here.
Water Castle was such a nice place before the Tiger moved in. How can we rid of him?
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
663725cb47784