6649d00e05ae9

6649d00e060bb
1 Guest is here.
 

6649d00e06965voodoo47

6649d00e069d6
steel elevators are missing back texture, this can cause minor visual anomalies at some places. Olfred, if you have bit of time, please have a look. also, if you don't have a TG install set up, it should be perfectly ok to load the objects into SS2 as well.

thanks.

6649d00e06af7voodoo47

6649d00e06b62
small bump into the vators - I'm thinking of an extremely tiny silent update of TFix 1.23 (found a way of making the Watchman's Grave coin setup in mis7 peeerfect), would be nice if I could throw the vators in as well.
6649d00e06eb5
One of the models is animateable, so check in Thief if it's still working properly.
« Last Edit: 29. March 2016, 17:21:55 by voodoo47 »

6649d00e06fe2voodoo47

6649d00e07039
if you mean the middle gear, yeah, still spinning. wouldn't really matter as LGS never got them to work right for the OMs in the first place (and I didn't get to fixing this just yet, mostly because I'm unable to reliably detect whether the lift is moving up or down).

so all's good, thanks.

6649d00e07114voodoo47

6649d00e07165
thief rotisserie chicken - the object needs to be fixed so that the iron skewer would go directly through the center of the object to allow it to spin (and not look dumb), please.
[rotchick.7z expired]
6649d00e07259
Like this?
Beware, new origin and boundig box.
« Last Edit: 10. April 2016, 19:25:54 by voodoo47 »

6649d00e0732avoodoo47

6649d00e07378
shouldn't really matter - and working perfectly (even the ends of the rod are fixed). lord Bafford shall be pleased.
6649d00e07646
even the ends of the rod are fixed
of course, they are

6649d00e0777bvoodoo47

6649d00e077d4
not really broken, but would be handy for a small FM patch I've made - please scale the model up *2.3, all axes (it's too tiny when displayed in the inventory windows, and as I'm already scaling it in the world, the easiest thing to do is to forget about scale in editor and blow the object instead), thanks.
[nail.7z expired]
6649d00e078ce
here it is
« Last Edit: 10. February 2018, 22:15:48 by Moderator »
6649d00e07ada
Oh hammering would have been level editing ;)
Acknowledged by: voodoo47

6649d00e07b88voodoo47

6649d00e07bd6
Olfred, vhot 0 at the tip of the wick if you have the time, please.
[trcandle.rar expired]
6649d00e07cd7
Yeah, I have a bit of time right now. More than usual, at least.
Is this how you wanted it?
« Last Edit: 12. February 2018, 07:20:04 by Moderator »

6649d00e07ebbvoodoo47

6649d00e07f12
this one is probably going to be annoying (as these are meshes), but lets try anyway - the hires sword hands have some problems going on at the hilt and fingers. would be great if they could be made less pronounced.
[swordcrack.jpg expired]
6649d00e0804d
I see the problem. But currently I'm super busy so it needs to wait till next month.
Best to remind me.
Acknowledged by: voodoo47
6649d00e086c3
I just saw this. Sorry for the necromancy, but for guaranteed compatibility, add vhots, don't replace them. If it already had vhot 0 and you want vhot 1, just add vhot 1. If it has vhot 1 and you need vhot 0, add vhot 0. There is no issue with overlapping vhots. 
the classic - part of the texture is stretched on the door surface in a bad way (noticeable on the screenshot, just look at the thin tall metal slab with no bolts right under the door vhots). tends to twitch around as you move.

CANDLE2 vhot needs to be moved up a bit, HLAMP even more (old model has no wick, but whatever). also, because of an existing hipoly resource that has been circling around for quite a while now, please make the HLAMP vhot 1 (instead of 0). attaching two more models that have the opposite problem, to make things consistent, their already existing vhot 1 needs to be set to 0.

the rest of the models are looking good.
6649d00e08943
Yeah, I wouldn't remove any vhots, that would be kind of, stupid.

6649d00e08a56voodoo47

6649d00e08ab7
rise from your grave, topic of old. @Olfred can you pop the bow sight to the other side of the bow please? should be on the left side, not right. thanks as always.

//fixed by NV, now available in EP2.
[wrongbow.JPG expired]
« Last Edit: 18. March 2023, 17:19:50 by voodoo47 »
Acknowledged by: Nameless Voice

6649d00e08bafvoodoo47

6649d00e08c06
..it's been a while. @Olfred can you fix the stretched bottom texture on the lantern please?
[lantern.jpg expired]
[lantern.7z expired]

6649d00e08d66ZylonBane

6649d00e08dc1
When Looking Glass models do this, it's because there IS NO texture for that surface. Like how all SS2's turrets have no top texture. So they just stretch the adjacent texture edge across it.

So what exactly is it you're wanting Olfred to do?

6649d00e08e83voodoo47

6649d00e08eec
whatever will make the bottom texture NOT look like that. I'm not picky - all brown? sure. pitch black? still better than stretched stripes.

Your name:
This box must be left blank:

Look at you, hacker: a ____ creature of meat and bone!  (Fill in the missing word):
1 Guest is here.
Welcome to the Jungle.... We got fun and games
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6649d00e09020