66499a7062f56

66499a7063514
1 Guest is here.
 

66499a7063c77voodoo47

66499a7063ceb
yep, mixed them up alright. attaching the correct one. also, in this case, looking ok ingame has priority over realism - the moving beam would require a bunch of more beams to not look like it's hanging in mid air.
66499a7064015
Didn't came around to testing it, but this one should work and do what you want it to do.
I haven't changed anything on the model besides the moving parts, so be careful of clipping or other uglyness.

66499a70640d7voodoo47

66499a7064127
works nice, but the wooden beam is now untextured.

66499a706430evoodoo47

66499a70643d6
yup. off to the restored T2 demo it goes.

66499a70644fbvoodoo47

66499a706454c
Olfred, could you add a bunch of vhots to the attached candles? tip of the wick please. also, CANSTIC2.BIN (the non-EP version) is slightly broken texture problem actually, already fixed.

thanks.

//almost forgot - doorkeep.bin, KeeperDoor (-3345), bad texture mapping in the lower corner under the keyhole (both sides). it's the EP version (attaching).
« Last Edit: 06. April 2015, 17:47:01 by voodoo47 »
66499a706467f
Don't have thief set up right now, so this goes untested.

Could you picture out what the exact problem is with the door?

66499a70647c5voodoo47

66499a706481a
the classic - part of the texture is stretched on the door surface in a bad way (noticeable on the screenshot, just look at the thin tall metal slab with no bolts right under the door vhots). tends to twitch around as you move.

CANDLE2 vhot needs to be moved up a bit, HLAMP even more (old model has no wick, but whatever). also, because of an existing hipoly resource that has been circling around for quite a while now, please make the HLAMP vhot 1 (instead of 0). attaching two more models that have the opposite problem, to make things consistent, their already existing vhot 1 needs to be set to 0.

the rest of the models are looking good.
« Last Edit: 07. April 2015, 15:13:33 by voodoo47 »

66499a70648fevoodoo47

66499a706494a
adding the orig models with no vhots, just in case it would be more practical to add the 0 vhots instead of overwriting the 1 vhots from the vhot_to_0.7z archive.
66499a7064aaa
Changing vhots is pretty easy. The only thing I can't do is create mid numbered vhots. Like creating a vhot 1 without there being a vhot 0.

From what I can see the UV map is being done properly, so it's just the engine again which jerks around.
When I have some more time on hand I can further look into it. But it probably is some tweaking till you are halfway satisfied again.

66499a7064bf3voodoo47

66499a7064c42
could have sworn you could do that, as I'm pretty sure you've did the old chandelier last year and it has vhots 1, 2 and 3. ah well, I'll make it work somehow, but that means setting one more vhot 1 to 0.
66499a7064d7b
Maybe at that point the script from nemyax still started at vhot 1 and in the meantime he changed it to start at 0.
But the way it works now is that all the vhots get sorted (by name) and then they get assigned following that order.
So I can't like create a model with only vhot 3 and 7. I would have to create all vhots from 0 to 7.
But I don't assume that this creates any problems, right?

66499a7064e22voodoo47

66499a7064e6e
not really, as long as you set the vhot of that last model to 0, I'll have a complete set I can work with. the only thing I can't have is an old model and a new model with different vhot numbers.
66499a7064f71
I had some trouble importing this model and had to use the tools from shadowspawn to convert it.
So better do a double check nothing is broken on the model now.

I have added vhot 0 and vhot 1 on this model. Like I did with the other one.

66499a70653a1voodoo47

66499a706540a
Like I did with the other one.
ah, I see it now. ok, so I've now have everything I need - thanks again.
66499a70657cd
Maybe at that point the script from nemyax still started at vhot 1 and in the meantime he changed it to start at 0.
But the way it works now is that all the vhots get sorted (by name) and then they get assigned following that order.
So I can't like create a model with only vhot 3 and 7.
I was thinking about adding support for custom-numbered vhots right about a week ago. Eerie o.o
This should make it into the next update.
66499a70658d4
Ah, nice to hear that. This way I can fulfill voodoo47s (model) needs.
66499a7065a0f
Off topic:
There's a whopping bug where branching hierarchies are only partially rendered. I need to fix that, and the vhots will be a small bonus. But I don't know how long this will take =(

66499a7065ac2voodoo47

66499a7065b0e
my thiefy vhot wishes have already been fulfilled (saving me an incredible amount of work, I might add), and I really don't mind the orig hlamp model having a double vhot, but as I always say, having better functionality and bugfixes can never be a bad thing.
66499a7065d8c
my thiefy vhot wishes have already been fulfilled

Knowing you, there will be more to come :D

66499a7065e5dvoodoo47

66499a7065eaa
indeed - looks like the candle1 model has been vhotted with the older version of the new exporter, one that will crash the game if the object has the scale prop assigned. can you revhot with the latest one, please? also, old blackjack model is missing the bottom.
« Last Edit: 05. May 2015, 10:44:09 by voodoo47 »

66499a7065fb5voodoo47

66499a7066010
small bump into that last candle - not sure how busy you are, but it would be great to have the vhotted model available by the end of the week. I'd like to get the next TFix release out ASAP, as the current one includes the bugged model, and the sooner I can take it down, the better.
66499a706619c
Oh, I'm deeply sorry for that.
I've meant to tell you that I am busy with other things right now but kinda forgot to do it.
So if anything needs to be done in time put a big important sign on it.

For the candle1, do you need it as vhot1 or vhot0?
As currently I only have one vhot on my blender file and that is a 0. But you mentioned something about it being a 1 ingame, right?

For the BlacJack, can you provide me with the blacjac2.gif, please?

66499a7066250voodoo47

66499a70662eb
vhot 0 is perfectly fine, tip of the wick please. texture is attached - many thanks as always.

Your name:
This box must be left blank:

How can you challenge a ____, immortal machine? (Fill in the missing word):
1 Guest is here.
então eu terminei toda a tradução dos logs fiz a tradução só pra mim msm e todo o credito vai pra eles
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
66499a706647b