66437b9cbc6fe

66437b9cbcbc9
1 Guest is here.
 

Topic: [Obsolete] SS2 Raw Mouse Input mod Read 15939 times  

66437b9cbd2a2Altimor

66437b9cbd30e
Tags: °obsolete

This mod has become obsolete since System Shock 2 with the New Dark engine 2.45+ (installable via SS2Tool) allows for raw mouse input.
See the documentation in Docs/New Dark/new_config_vars.txt.



Completely overrides the original mouse code to use raw input and better math. Also pimps out the sensitivity slider to have more notches and be more informative.

Extract to your SS2 directory and overwrite the original dll. Works with v2.4 and v2.43.
Set "mouse_sensitivity_y_scale" to 1.0 in user.bnd unless you want your y axis to be uneven, this fixes the inherent unevenness the original game had and no longer requires you to compensate with that variable.

MSVC++ 2013 32-bit redist (required)

Virustotal

sshock2_rawinput_src.zip contains source code only
« Last Edit: 08. October 2017, 19:31:13 by Moderator »

66437b9cbd448Altimor

Re: SS2 Raw Mouse Input mod
66437b9cbd496
Wow I posted this in the wrong forum entirely, what the hell happened

EDIT: Oh, nevermind, didn't see the word "archive"

66437b9cbd609voodoo47

Re: SS2 Raw Mouse Input mod
66437b9cbd657
all new topics are redirected to recdeck unless you have uploader status. once the new mod is checked properly, it will be moved to the mods subforum again.

66437b9cbd6e3OmegaDEATH

Re: SS2 Raw Mouse Input mod
66437b9cbd730
Oh nice!! ty.
Definitely going to need this.

66437b9cbd7bbAltimor

Re: SS2 Raw Mouse Input mod
66437b9cbd807
Updated to fix mouse input being accumulated while paused

66437b9cbdaf8RocketMan

Re: SS2 Raw Mouse Input mod
66437b9cbdb4f
Hey!  Look!  It's a "Peek-a-boo" modder   :kekeke:

"Peek-a-boo, I see you!  (here's some awesome shit)"
"Where'd you come from?  Hey, where'd you go?"

EDIT:  I like your avatar btw.
« Last Edit: 23. October 2014, 15:42:57 by RocketMan »
Re: SS2 Raw Mouse Input mod
66437b9cbdcce
Thanks Altimor, sounds interesting. Will have a look when I get home. :)

66437b9cbdda6ZylonBane

Re: SS2 Raw Mouse Input mod
66437b9cbddf0
How can this be?!?
Re: SS2 Raw Mouse Input mod
66437b9cbe0b2
How can this be?!?

Clue: he may or may not be French in relation.

At least that's my vague guess. Careful, he's a "peekaboo" modder, and we don't want to scare him off. If you get me.
Re: SS2 Raw Mouse Input mod
66437b9cbe25b
Throw an error about MSVCP120.dll for me (see screenshot). Some MS Visual C++ DLL I assume.
The game starts after that but the mouse sensitivity remains unchanged.

After installing Visual C++ Redistributable Packages for Visual Studio 2013 (32bit) (http://www.microsoft.com/en-us/download/details.aspx?id=40784) I got the old "Your video hardware is not supported by System Shock 2" error. Installing the 64 bit version gives me the MSVCP120.dll error again.

So I haven't been able to test this. Any advice on which runtime to install?



[MSVCP120.dll-error.gif expired]
Re: SS2 Raw Mouse Input mod
66437b9cbe35d
Sounds great. I think I would use it just for the fancy slider. Is there a discernible difference in-game with the better math?

(Now all we need are two separate sliders for mouse-look and inventory mode... XD)

66437b9cbe834Altimor

Re: SS2 Raw Mouse Input mod
66437b9cbe888
Throw an error about MSVCP120.dll for me (see screenshot). Some MS Visual C++ DLL I assume.
The game starts after that but the mouse sensitivity remains unchanged.

After installing Visual C++ Redistributable Packages for Visual Studio 2013 (32bit) (http://www.microsoft.com/en-us/download/details.aspx?id=40784) I got the old "Your video hardware is not supported by System Shock 2" error. Installing the 64 bit version gives me the MSVCP120.dll error again.

So I haven't been able to test this. Any advice on which runtime to install?

MSVC++2013 32bit is correct. The "video hardware" error happens when my DLL  causes an error while loading, which is most likely happening because you have an incompatible Shock2.exe. Use the new version I uploaded and if that's the case it should pop up a message box with "Signature scan failed."

The new version also has support for mouse_sensitivity_y_scale (make sure to set this to 1.0 if you want your axes to be even) and mouse_invert.

Sounds great. I think I would use it just for the fancy slider. Is there a discernible difference in-game with the better math?

(Now all we need are two separate sliders for mouse-look and inventory mode... XD)

Yes, in-game sensitivity is no longer reliant on your Windows sensitivity and mouse accel, and turning is the same on both axes regardless of resolution. The lack of reliance on Windows settings will eliminate bugs that occurred if you didn't have your Windows sens set to the 6th notch or had mouse accel on.
« Last Edit: 23. October 2014, 23:49:48 by Altimor »

66437b9cbe938OmegaDEATH

Re: SS2 Raw Mouse Input mod
66437b9cbe982
That really gets rid of alot of errors that plague me with my augshock head tracking.

66437b9cbea8bicemann

Re: SS2 Raw Mouse Input mod
66437b9cbead6
Altimor: To remove the need for people to install the Visual C++ Redistributable, you can build the MSVC into it. Check your build options in MS Visual Studio.

66437b9cbecaaAltimor

Re: SS2 Raw Mouse Input mod
66437b9cbecf7
Altimor: To remove the need for people to install the Visual C++ Redistributable, you can build the MSVC into it. Check your build options in MS Visual Studio.

I see no reason to bloat my releases with statically linked libs when the redists are already very common and will only become more common.
Re: SS2 Raw Mouse Input mod
66437b9cbee61
It would really be helpful if you can at least include a link to the official download for the redistributable that you're using in the documentation.  I know from painful experience that Microsoft have changed redists via a service pack which can mean that the version you're building on a development machine may be out of step with what people "think" they have installed.
Re: SS2 Raw Mouse Input mod
66437b9cbf275
MSVC++2013 32bit is correct. The "video hardware" error happens when my DLL  causes an error while loading, which is most likely happening because you have an incompatible Shock2.exe. Use the new version I uploaded and if that's the case it should pop up a message box with "Signature scan failed."

Will check this tonight. How does the signature scan work, ie which version(s) does it accept? The one I'm using is from NewDark 2.43.

EDIT: Says "Signature scan failed".

By the way, I understand your point about not wanting to bloat your release with statically linked libraries. I know it's a legitimate point of pride to write compact code.
But since everyone has high speed internet and huge HDs these days, it is in my opinion way more more important that shit works and people don't have to hunt after some runtime as I did, than shaving off those few megabytes. Just saying.
« Last Edit: 24. October 2014, 16:28:51 by Kolya »
Acknowledged by: Join usss!

66437b9cbf557Altimor

Re: SS2 Raw Mouse Input mod
66437b9cbf5a7
Will check this tonight. How does the signature scan work, ie which version(s) does it accept? The one I'm using is from NewDark 2.43.

EDIT: Says "Signature scan failed".

By the way, I understand your point about not wanting to bloat your release with statically linked libraries. I know it's a legitimate point of pride to write compact code.
But since everyone has high speed internet and huge HDs these days, it is in my opinion way more more important that shit works and people don't have to hunt after some runtime as I did, than shaving off those few megabytes. Just saying.

I'd distribute the libraries if they weren't for the most popular C++ compiler in the world. People should really just download the redists.

Could you upload your Shock2.exe?

66437b9cbf6b8RocketMan

Re: SS2 Raw Mouse Input mod
66437b9cbf708
As long as it's clear, whatever you do is fine, IMO.  To that end, because there is a broad spectrum of users, some who could probably duplicate your mod, some who don't know how to change their screensaver, there should, at a minimum, be clear instructions with links to cover all the bases, so if a person has X version of SS2, click here, download that, install, copy this, etc., etc.  A little install guide or readme, if you will.  I had errors as well trying to use this the first time but my errors were different than Kolya's so I probably am missing something else.  I'm what you might call a medium computer literate user and I couldn't fix it so if you can put instructions that'd be great :thumb:

66437b9cbf79fAltimor

Re: SS2 Raw Mouse Input mod
66437b9cbf7ed
What errors?
Re: SS2 Raw Mouse Input mod
66437b9cbfaae
Could you upload your Shock2.exe?

Here you go. Straight from NewDark v2.43. This is what the majority should be using as it's distributed via SS2Tool (5.2 as well as beta6).
[Shock2.exe expired]

66437b9cbfb3eAltimor

Re: SS2 Raw Mouse Input mod
66437b9cbfb8a
Now works on v2.43
Re: SS2 Raw Mouse Input mod
66437b9cbfc57
Confirmed.

66437b9cbfce5voodoo47

Re: SS2 Raw Mouse Input mod
66437b9cbfd30
just a note - in the long run, checks that prevent things from launching are a bad idea.
Acknowledged by: Kolya
1 Guest is here.
Strange times are back.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
66437b9cbfe30