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Message: [quote author=JosiahJack link=msg=118120 date=1520023371] Like wasting 1.3mil on shatter technology and concept art. (Too harsh?) Anyways, thanks for the update! Interesting to know the code on screens can be changed later. Side note: textures tend to have the same left to right orientation no matter which way the face normal points (except angled floors/ceilings). Is there a way to have, for instance, the texture flipped in the x direction? I'm probably overlooking something. Anyhow, makes me wonder if the texturemapping is similar to drawing sprites, except with skewness to simulate walls. [/quote]
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