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Message: [quote author=dertseha link=msg=120371 date=1528538369] Thanks to user-feedback, I received a list of improvement requests that are now incorporated into [url=https://github.com/inkyblackness/deck/releases/tag/v1.3.0]v1.3.0[/url] : [list] [li]Reversed mouse wheel: The slider and texture selectors now move right when scrolling "up". A command-line option exists to revert to the old behaviour.[/li] [li]Keyboard shortcuts for edit modes. The modes are now associated with F* keys. The combo-box to select them shows the associated key in brackets.[/li] [li]In level objects mode, the right panel shows X/Y/Z information for the tile under or nearest object next to the mouse cursor. For tiles, the floor height is shown.[/li] [li]Level control mode has now two level texture selection lists, to make it easier to differenciate which textures are available for walls only.[/li] [li]Added a snap-to-grid option when adding objects: Holding the Shift key while adding an object aligns it to a grid with a size of half the tile-width. (i.e., center on tile, center at nearest wall, put in corner)[/li] [li]Icons and paintings received extra properties to select the actually displayed frame.[/li] [/list] Note: Unless there are some pressing issues with this release, it may be that this is the last of the deck package. Because of the bad UI this editor has, further revelations of the engine's capabilities (based on the released source code), as well as the internal mess the code is, I've started with a rewrite of the editor. This editor is then meant to replace all the small tools (hacker, chunkie, shocked-client). Name: HackEd. My focus is to have this HackEd then be the one NDS is officially packing in their upcoming source-port release. [/quote]
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