SS2 unstripped missions

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KolyaQuote
Maybe you or antimatter_16 could add the pre-SCP version here some time. It would be useful to have all the maps in one place for other modders.
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voodoo47Quote
there is no pre-SCP version. they would have to be un-SCPed, and that would require extra work. and I'm kinda tired?

will think what to do about it once we'll have an actual request for those maps here.
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ZylonBaneQuote
Yeah, what I actually meant by that was pre-ZylonBane, because I did some SCP-specific terrain hacking after the authenticity fixes. Really should have made a separate save back then. Oops.
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voodoo47Quote
well, whoever would want the map without the fixes can always be recommended to visit the nearest mental institution.
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GrosnusQuote
Unstripped hydro2 in attachment, based on SCP_beta4.
My goal was to be as precise as I can but there are few spots where I wasn't able to recreate brushwork 100%. Mainly some cylindrical shapes, however they were not made with cylinders or wedges but something else, not sure what.
I also fixed some misaligned textures and problems with brushes but I tried to limit the changes only to more obvious mistakes.

Couple of notes:

- It seems at one point there was supposed to be more windows in the area with two turrets - you can see some hidden window objects within walls (objects 924,923,939,940):

I am guessing they were plugged so the turrets don't home in on a player too quickly after entering the room. Anyway, it might be good idea to remove remaining objects.

- There is a weird hole in a wall near the QBR, don't know what's that for, I did not included it in an unstripped mission.


- The lighting is a little off compared to a stripped SCP map, maybe some simple settings would fix it. Anyway, just in case after I finished I've multibrushed the entire level and imported it to a fresh install of SS2 with SCP.
Acknowledged by 2 members: Kolya, unn_atropos
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