💡 SS1 grenades and explosives

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Image: https://www.systemshock.org/forumpics/SS1-stats/explosives/GasGrenade.gif
Gas Grenade This grenade releases a gas whose active compound is diuranium oxide. Affecting only biological organisms (including some cyborgs), it instantaneously degenerates organic nervous systems.

OperationContact
Blast Radius4
Damage150
Armor Penetration100
Offense Value3
Attack TypeGas

Image: https://www.systemshock.org/forumpics/SS1-stats/explosives/FragmentationGrenade.gif
Fragmentation Grenade This grenade’s metal fragments make it an ideal anti-personnel weapon. Its percussion trigger, once armed, causes the device to explode on impact.

OperationContact
Blast Radius4
Damage150
Armor Penetration2
Offense Value3
Attack TypeProjectile

Image: https://www.systemshock.org/forumpics/SS1-stats/explosives/EMPGrenade.gif
EMP Grenade This percussion-triggered grenade emits localized, high-energy electromagnetic pulses, thoroughly disabling electrical systems and robot targets.

OperationContact
Blast Radius6
Damage80
Armor Penetration100
Offense Value3
Attack TypeMagnetic

Image: https://www.systemshock.org/forumpics/SS1-stats/explosives/ConcussionBomb.gif
Concussion Bomb This grenade’s explosive shock wave can knock out both mechanical and organic targets within a large radius.

OperationContact
Blast Radius6
Damage325
Armor Penetration35
Offense Value6
Attack TypeProjectile

Image: https://www.systemshock.org/forumpics/SS1-stats/explosives/Nitropack.gif
Nitropack This nitroglycerin-based explosive has an adjustable time delay and delivers a shattering blow to any nearby robots or creatures.

OperationTimed
Blast Radius5
Damage200
Armor Penetration25
Offense Value3
Attack TypeProjectile Energy Beam

Image: https://www.systemshock.org/forumpics/SS1-stats/explosives/EarthShaker.gif
Earth-Shaker Earth-Shakers have a large blast radius that effectively destroys nearby creatures. Originally developed to mine moonscapes, this explosive device has a time delay you can adjust by dragging the slider in its MFD.

OperationTimed
Blast Radius6
Damage375
Armor Penetration50
Offense Value6
Attack TypeProjectile Energy Beam

Image: https://www.systemshock.org/forumpics/SS1-stats/explosives/LandMine.gif
Land Mine Unlike the fragmentation grenade, this device will detonate only after it is stationary on the ground and an object collides with it. Ground-based inhabitants are vulnerable to this explosive, but it has severely limited usefulness against flying robots and Avian mutants.

OperationMine
Blast Radius5
Damage230
Armor Penetration35
Offense Value5
Attack TypeProjectile Energy Beam

Information & pictures taken with friendly permission from Karen's System Shock page.
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