66471f8c6bbfa

66471f8c6c2af
1 Guest is here.
 

Topic: SS2 Chemical Manifest (SPOILERS) Read 24404 times  

66471f8c6ead5
Tags: °SS2 °walkthrough

Chemical         
    ENG   
    MED   
   HYDRO 
    OPS   
    REC   
    CMD   
    RIC   
    MANY 
    TOTAL   

     
Antimony (Sb)
2
2
2
-
2
-
-
1
9
Arsenic (As)
-
1
2
-
2
-
1
1
7
Barium (Ba)
2
1
1
2
-
2
2
2
12
Californium (Cf)
2
2
-
-
-
-
-
1
5
Cesium (Cs)
1
-
2
2
2
2
-
2
11
Copper (Cu)
-
1
2
2
-
1
1
1
8
Fermium (Fm)
2
1
1
-
-
-
1
1
6
Gallium (Ga)
1
2
-
1
-
-
1
1
6
Hassium (Hs)
-
1
1
2
2
1
3
3
13
Iridium (Ir)
2
2
2
2
2
-
1
1
12
Molybdenum (Mo)
-
-
-
-
2
2
2
3
9
Osmium (Os)
1
1
-
-
-
-
-
1
3
Radium (Ra)
-
-
1
-
2
3
3
3
12
Selenium (Se)
-
-
-
-
-
2
2
3
7
Sodium (Na)
-
-
-
2
-
-
1
1
4
Technetium (Tc)
1
1
2
-
-
3
2
3
12
Tellurium (Te)
1
2
2
-
2
1
1
5
14
Vanadium (V)
2
-
1
-
2
-
-
1
6
Yttrium (Y)
2
2
-
1
-
-
1
3
9

Information taken from the now defunct SS2 Info Hub with friendly permission by TimmyMagic.com
The periodic table in photos: http://www.periodictable.com/
Interactive periodic table: http://www.ptable.com/

« Last Edit: 27. April 2013, 21:15:47 by Kolya »

66471f8c6f3a2ThiefsieFool

66471f8c6f78c
i wonder if it's at all relevant to casually mention that i retconned copper (Cu) to be lead (Pb) in my mod, and nobody seemed to notice because i changed everything related to it

66471f8c705e4Enchantermon

66471f8c70659
Good idea, Kolya.
i wonder if it's at all relevant to casually mention that i retconned copper (Cu) to be lead (Pb) in my mod, and nobody seemed to notice because i changed everything related to it
Nice. Why, though?

66471f8c70753ThiefsieFool

66471f8c707bd
you can combine items and i wanted something that would let you add radiation protection to armors, and lead is pretty good at stopping radiation irl so i replaced copper with it
i'm ruining this thread aren't i

66471f8c708a0Enchantermon

66471f8c708f2
Ah, I see. You could have just created your own, though.

66471f8c70a18ZylonBane

66471f8c70aae
Mmmm... delicious peanut butter armor.
66471f8c70c7b
I felt left out of the joke here. Then I found this powerpoint presentation comparing the chemical characteristics of Lead and Peanut Butter. Still don't get it. I like peanut butter though.

66471f8c70fa3ZylonBane

66471f8c7102f
I felt left out of the joke here.
Hint: What is the chemical symbol for lead?
66471f8c71278
Might be a nice idea for a mod to create models of the actual elements and make the containers actual containers that can be opened.
Extra points for hilarious side effects like poisoning, chemical reactions when trying to stack certain elements, etc.

66471f8c71311ZylonBane

66471f8c71361
In SS2 you're limited to either picking up or opening items though, right?

66471f8c71707Magus Zeal

66471f8c71772
you can combine items and i wanted something that would let you add radiation protection to armors, and lead is pretty good at stopping radiation irl so i replaced copper with it
i'm ruining this thread aren't i
That was probably for the best. IIRC no researchable items in the stock game use Copper. I believe it's the only "dead" element, that is one that's not used at least once. You made it into an applyable item as well as one used for research.

Also, am I the only one who finds it ironic that manmade elements are being used to research alien artifacts?

Might be a nice idea for a mod to create models of the actual elements and make the containers actual containers that can be opened.
Extra points for hilarious side effects like poisoning, chemical reactions when trying to stack certain elements, etc.
Some of those elements don't have physical shapes. Also, some of them need to be stored away in a special container because of the violent reaction they'll have. Radium, for example, would kill anyone around it because of (surprise, surprise) it's extreme radioactivity. Cesium reacts extremely (explosively) with water. Barium, antimony and let's not forget arsenic are extremely poisonous and the latter can kill a human with only a minor dose. That said, I'm surprised that chemical storerooms aren't under a fuckton more security.
66471f8c71b24
Also, am I the only one who finds it ironic that manmade elements are being used to research alien artifacts?

Chemical elements are not man-made. They're not limited to earth either, just in case that's what you meant to say.

66471f8c72148Enchantermon

66471f8c7219d
That was probably for the best. IIRC no researchable items in the stock game use Copper. I believe it's the only "dead" element, that is one that's not used at least once.
It's not; off the top of my head, Arsenic isn't used at all. There are probably others, but I can't check at the moment.
Radium, for example, would kill anyone around it because of (surprise, surprise) it's extreme radioactivity.
You've obviously never read System Shlock (or was it TTLG Volatile?). ;)
« Last Edit: 21. March 2010, 18:32:08 by Enchantermon »

66471f8c7267dMagus Zeal

66471f8c726d1
Also, am I the only one who finds it ironic that manmade elements are being used to research alien artifacts?

Chemical elements are not man-made. They're not limited to earth either, just in case that's what you meant to say.
Chemical elements are not. But synthetic ones (Californium, Fermium, Hassium) are.

Also: I take back what I said about Copper, it's used in one of the Annelid implants. Arsenic is not listed in the walkthrough. It's been a while since I've played stock and SecMod switches chemicals required around a bit.

66471f8c72e9eThiefsieFool

66471f8c72ef2
That was probably for the best. IIRC no researchable items in the stock game use Copper. I believe it's the only "dead" element, that is one that's not used at least once.
It's not; off the top of my head, Arsenic isn't used at all. There are probably others, but I can't check at the moment. I don't think Selenium is used, either. Those are the only three, iirc.
Radium, for example, would kill anyone around it because of (surprise, surprise) it's extreme radioactivity.
You've obviously never read System Shlock (or was it TTLG Volatile?). ;)

Copper is used but yeah Arsenic is only set for WormBlend and that implant was cut out, I make use of As in my mod though because on impossible most items need more elements to research than normal and I put As as an extra requirement on a few.
66471f8c73004
Idle observation: The colour codes on the containers (4 colours, 2 slots) allow for 16 combinations, but there are 19 elements in SS2. So a few elements share the same colour code. (Barium-Selenium, Techneticum-Hassium, Osmium-Sodium)

66471f8c731caEnchantermon

66471f8c73222
. . . Techneticum-Hassium . . .
Tellurium, not Technetium.

66471f8c732c5ZylonBane

66471f8c73310
Maybe the color codes are supposed to be category identifiers, not unique identifiers.

That's how I choose to fanwank it anyway.
66471f8c73423
That's what I thought about too, but I'm noting here that eg Barium & Selenium cannot be subsumed in any elemental classification, whereas for example Selenium & Tellurium (Thank you, Emon!) share the same group.
66471f8c735d3
Did you ever realise that Xerxes is sex-rex spelled backwards?
66471f8c736d9
There are no 2 Ga in Engineering. There are 2 Ga in Hydroponics though.

66471f8c738eaJoin ussss!

66471f8c73942
Might be a nice idea for a mod to create models of the actual elements and make the containers actual containers that can be opened.
Extra points for hilarious side effects like poisoning, chemical reactions when trying to stack certain elements, etc.
Ha ha that would be an awesome mod!

Your name:
This box must be left blank:

TriOptimum counter-terrorism consultant Rebecca ____ (Fill in the last name):
1 Guest is here.
Five Sexy Robots
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
66471f8c73a4d