Posted by: ZylonBane
« on: Today at 21:05:14 »I've added another request to the first post. In rec2.mis, the wall that explodes (#1878, recwall.bin) is very obviously an object, due to the lo-fi vertex lighting. Would definitely benefit from surface subdivision.
How it looks currently:
How lightmapped terrain would look here:
How it looks currently:
How lightmapped terrain would look here: