663f11cecf40e

663f11cecfc35
2 Guests are here.
 

663f11ced0261voodoo47

663f11ced02d6
now this time, you are just pulling his leg - you guys should stop bashing heads and shake hands instead.
663f11ced07a6
voodoo47 was referring to the attached model, not the picture.

I have updated the locker model and created a lockerb as requested
(weren't able to test lockerb as I just couldn't find it in the list and didn't had the id, but should be good)

Then there are the conduit parts which should be properly lying on the floor now.

some other models in the third zip

fourth zip is the flipped target for the target flipping.
(When you create something like a minimod for it I would suggest going with another filename than target.bin as that could fuck up other mods or FMs)

663f11ced0addPrimitive Primate

663f11ced0b35
voodoo47 was referring to the attached model, not the picture.
Ah

663f11ced0c51voodoo47

663f11ced0ca3
the conduits won't floor properly in Shocked, but collide with ground properly ingame (slightly confused by this, looks like the object dimensions are used for editor flooring, not the physics box), so I'd say they are ready to go.

target2 not working as intended for some reason - while orientation is ok, the hinge has moved into the center of the object, so instead of falling on its back, it just turns in the air. this might be an engine limitation, and as I really have no time to investigate, I'd say let's leave it alone for now - it's not worth investing any real effort anyway.

bodybag and wide machinery ready to go as far as I can see.


ZB is the locker guy, so locker_v3 will have to wait for him.
« Last Edit: 19. June 2014, 20:54:55 by voodoo47 »

663f11ced0d9eZylonBane

663f11ced0df3
I'm almost afraid to mention the glass railings issue we've been discussing.

663f11ced0e8ePrimitive Primate

663f11ced0eda
ZB is about to come out of the closet locker? I'm standing behind you whatever you choose buddy.

663f11ced0f65ZylonBane

663f11ced0fb3
Could you be, like, 25% less stupid? Thanks.

663f11ced105avoodoo47

663f11ced10a7
no idea how difficult and time consuming would that be - there are quite a few railing models in the game, and I don't think this is a critical issue. they are good enough for now.

663f11ced12f0Primitive Primate

663f11ced1343
Could you be, like, 25% less stupid? Thanks.
Sorry. Honestly.

663f11ced14b7voodoo47

663f11ced1504
they would sort of be better off remade from scratch. someday.

663f11ced1662ZylonBane

663f11ced16b1
As it turns out, NewDark doesn't handle Z-sorting in certain situations quite as well as Old Dark (specifically, the Thief 2 version of the renderer that NewDark seems to be based on, vs the older T1/SS2 renderer). This causes the railings with glass in SS2 to sometimes not sort correctly where they meet at the corners (the transparent glass means they can't use the hardware Z buffer).

Here's a meeting of railings in NewDark:
https://www.youtube.com/watch?v=Va3XO7yaTU8

And here it is in the original engine:
https://www.youtube.com/watch?v=U5_tW-AS93I

The proposed fix is to delete the glass from the railing models so they don't have to be Z-sorted, then implement the glass as separate attached objects. This would be a lot of work for everybody.
663f11ced179b
Can you tell me which map and location that area is?
Or the non - ID of the items so I can jump there?

663f11ced191cZylonBane

663f11ced1969
But it happens pretty much everywhere that the glass railings meet.
663f11ced1a88
Can you somehow read all the locations of the railings out of a mis file, or do you have to look everything up inside ShockEd?

663f11ced1b14ZylonBane

663f11ced1c43
But you can't output that information in a file, or get a list of objects, right?

663f11ced1cffZylonBane

663f11ced1d4c
Actually yeah, sort of. You can highlight the base object type in the hierarchy, then hit the Export button, which will create a text file with all the information on every instance of that object and its descendants.
663f11ced1e30
I see
so it would be kinda easy to create the dml files

Just takes a bit of time.

663f11ced1ec9ZylonBane

663f11ced1f16
Unless DML files can create new objects, this is not a DML thing.
663f11ced2004
Oh, yeah, there was that thing...
I'm not really into the dml stuff and always forget what they are capable of and what not.
663f11ced20f9
Ok, new Idea.

I make the rails obj models into meshes.
Then attach the glas with MeshAttach.

Would that be possible?

Your name:
This box must be left blank:

TriOptimum counter-terrorism consultant Rebecca ____ (Fill in the last name):
2 Guests are here.
We’ve answered 315,930 questions. We can answer yours, too.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
663f11ced2213