Citadel - System Shock Fan Remake

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JosiahJackQuote
Ah, I have a double back up system through dropbox that auto-uploads to 2 PC's and online.  Github is a tertiary life support system, right next to the soylent green filtration system (ref to level 3 yes!)

P.S.  I also occassionally copy it all to my onedrive and googledrive.  Redundancy + a digital will to provide login info here and a few other places in the event of untimely cyborg conversion.
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JosiahJackQuote
 :sly: @Marvin agreed, and I finally have a nice melt.  Just need to pizzazz up the look with a nice red glow and we're set to pop here. Yes, I'm talking about the hoppers and...well you'll soon see.
Acknowledged by: Marvin
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JosiahJackQuote
Today is a publicity day:

https://www.youtube.com/watch?v=dNUCW2OGvC4

You may be interested to know that Citadel, while maintaining a mostly cubic level design, will not be mostly flat.  Here is an example of what I am doing to enhance the walls, floors, etc. by turning what is 2D into 3D, which has been the main focus of Citadel from the beginning, albeit starting with objects and enemies:



More to come...
Acknowledged by: Synaesthesia
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voodoo47Quote
ooh, nice - I assume the performance hit is acceptable enough?
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JosiahJackQuote
https://www.youtube.com/watch?v=rJ60fPwfHPU

Still needs a little tweaking, but it's getting there.
Acknowledged by 3 members: Marvin, dertseha, Join
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