Citadel - System Shock Fan Remake

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Join2Quote
I also just noticed FOV alteration when firing to make gunplay more visceral. Don't recall that being in the original. Nice job.
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JosiahJackQuote
Ah, the recoil yes.  It's actually a simple camera position lerp.  The original had the same type of camera movemet for recoil.  The original did more to shove the actual view angle around.  I currently just move it along the view normal.
Acknowledged by: Join
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JosiahJackQuote

Quote by Marvin:
So there actually IS an "I" in team. Who would have thought!
  For the models, enemies in particular, I must give bastardrodent credit for about 10 of them.  We also have had a couple other contributions to ammo models, and the flier bot.  I have all the credits in a file somewhere.
Acknowledged by: Marvin
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SynaesthesiaQuote
I'm totally onboard with overhauling the graphics in this game as soon as the beta is out. I need a new project. :)
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JosiahJackQuote
Could start upres'ing the textures right now if you wanted.  128x128 now, maybe go for 512x512 if you're ambitious.  Fox the edges, detailmaps, bump and all that.  Even do gloss maps too.

Unless 2D is not your thing.

I'm not bothering with all that.  I just want it to be better, stylized, and above all fun and playable.
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