Citadel - System Shock Fan Remake
1 Guest is here.
664cd7135e1f2
28. March 2018, 15:16:58
I also just noticed FOV alteration when firing to make gunplay more visceral. Don't recall that being in the original. Nice job. #860
28. March 2018, 20:30:15
Ah, the recoil yes. It's actually a simple camera position lerp. The original had the same type of camera movemet for recoil. The original did more to shove the actual view angle around. I currently just move it along the view normal.#861
Acknowledged by: Join
28. March 2018, 20:33:34
#862
Quote by Marvin:
For the models, enemies in particular, I must give bastardrodent credit for about 10 of them. We also have had a couple other contributions to ammo models, and the flier bot. I have all the credits in a file somewhere.So there actually IS an "I" in team. Who would have thought!
Acknowledged by: Marvin
29. March 2018, 01:46:00
I'm totally onboard with overhauling the graphics in this game as soon as the beta is out. I need a new project. #863
29. March 2018, 02:01:47
Could start upres'ing the textures right now if you wanted. 128x128 now, maybe go for 512x512 if you're ambitious. Fox the edges, detailmaps, bump and all that. Even do gloss maps too.#864
Unless 2D is not your thing.
I'm not bothering with all that. I just want it to be better, stylized, and above all fun and playable.
Legal stuff
Privacy Policy & Terms of Service Contact