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voodoo47, The Brain
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SCP Beta 3 Issue Reporting
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SCP Beta 3 Issue Reporting
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voodoo47
#168
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03. October 2017, 19:12:46
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and that should stop us why?
https://www.youtube.com/watch?v=-I94MySYxrY
the tools actually already are updated, the original looks like something rejected from SS1 - quite possibly the most lowres thing in the entire game.
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ZylonBane
#169
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03. October 2017, 19:39:20
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Invisible faucet, eh?
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voodoo47
#170
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03. October 2017, 19:44:34
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guilty as charged. considering how rare are those large sinks, this would be an easy addition.
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JML
#171
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04. October 2017, 06:25:46
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Quote by ZylonBane:
Invisible faucet, eh?
Proximity sensor activated maybe?
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ZylonBane
#172
Report
04. October 2017, 11:34:44
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Now that we can (easily) write custom scripts, it's possible to do things like make the cost of healing dependent on the difficulty level, something the original healing bed script doesn't support. So instead of the ridiculously cheap 5 nanites for full healing at all difficulties, we could support something like Easy = 5, Normal = 10, Hard = 15, Impossible = 20.
On the other hand, Irrational may have intentionally made healing dirt-cheap at all difficulties so players would be less likely to end up in no-win situations.
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voodoo47
#173
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04. October 2017, 11:39:48
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I'd leave this alone, fully working medbeds are rare.
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ZylonBane
#174
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07. October 2017, 21:59:09
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I wonder why Irrational slapped an extra door in front of that bulkhead on Med/Sci. Why didn't they just have the bulkhead door itself need power?
https://www.youtube.com/watch?v=OscXpNW7BUY
Acknowledged by:
Da9L
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voodoo47
#175
Report
07. October 2017, 22:13:49
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the second bulkhead to medsci2 also has an extra door. I don't feel like this needs undooring.
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JML
#176
Report
09. October 2017, 10:26:06
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Extra airlock for increased safety when something goes wrong with radiation, or a chemical leak or whatever? It's medical/science after all.
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JML
#177
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11. October 2017, 07:10:47
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Remember when I said that ExperTech Implant works unpowered in the
SCP Beta 2 Issue Reporting
topic?
Now it seems to not work at all. My hacking lvl is 4, and I just powered the implant with a portable battery so that it's full. In the save I'm standing in front of Rick-turrets that need hacking 5, and I can't do it. In the pda it also doesn't visually increase my hacking like the lab-assist increases my research. Seems you guys overdid the fixing
[save_3.7z expired]
[modmanager2.PNG expired]
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Last Edit: 11. October 2017, 07:20:49 by JML
»
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voodoo47
#178
Report
11. October 2017, 07:15:32
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nope - expert tech provides just a passive boost (and always did), it will not help you with minimum requirements.
also flip SHTUP-ND and AccFam, just to be safe.
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JML
#179
Report
11. October 2017, 07:20:34
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Oops. Okay thanks. I set the expiring of the attachments to 14 days then. No need to have this around for too long.
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Da9L
#180
Report
22. October 2017, 10:19:53
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I'm not really sure i would call this a bug, but I noticed this sign on the wall in the corner of Recreation B (in the hallway close to the security station)
Sector? What sector?
[20171022111841_1.jpg expired]
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voodoo47
#181
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22. October 2017, 12:31:59
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just sector.
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System Shocked
#182
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27. October 2017, 22:55:15
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The sector should have a specific description/name . . . Athletics, Entertainment, Library, Personal Apparel. Select whatever predominant category/service is available in this corridor or area.
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voodoo47
#183
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28. October 2017, 08:10:50
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a hybrid vandalized the second part of the sign. good enough?
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Da9L
#184
Report
29. October 2017, 17:46:23
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Quote by voodoo47:
a hybrid vandalized the second part of the sign. good enough?
Sure looks vandalized though
Hybrid must have cleaned up after him
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System Shocked
#185
Report
31. October 2017, 22:51:11
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Quote by voodoo47:
a hybrid vandalized the second part of the sign. good enough?
Pretty lame voodoo47
? Too bad that additional wording can't be added to the existing wall sign.
[don't be a dumbass --the moderator]
to the wall sign, maybe removing it altogether is an optional solution.
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Last Edit: 31. October 2017, 23:15:03 by Moderator
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voodoo47
#186
Report
31. October 2017, 23:09:00
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here's some advice for you - pop the recycler dml into your install and remove it yourself.
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It takes one to know one and I think you got it bad.
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