66472e24c5107

66472e24c57b1
1 Guest is here.
 

Topic: SCP Beta 3 Issue Reporting
Page: « 1 ... 7 [8]
Read 54930 times  

66472e24c5f07voodoo47

66472e24c5f6f
and that should stop us why?

https://www.youtube.com/watch?v=-I94MySYxrY

the tools actually already are updated, the original looks like something rejected from SS1 - quite possibly the most lowres thing in the entire game.

66472e24c615dvoodoo47

66472e24c61c6
guilty as charged. considering how rare are those large sinks, this would be an easy addition.
66472e24c64e2
Invisible faucet, eh?
Proximity sensor activated maybe?

66472e24c65efZylonBane

66472e24c663d
Now that we can (easily) write custom scripts, it's possible to do things like make the cost of healing dependent on the difficulty level, something the original healing bed script doesn't support. So instead of the ridiculously cheap 5 nanites for full healing at all difficulties, we could support something like Easy = 5, Normal = 10, Hard = 15, Impossible = 20.

On the other hand, Irrational may have intentionally made healing dirt-cheap at all difficulties so players would be less likely to end up in no-win situations.

66472e24c66d5voodoo47

66472e24c6720
I'd leave this alone, fully working medbeds are rare.

66472e24c67ebZylonBane

66472e24c6839
I wonder why Irrational slapped an extra door in front of that bulkhead on Med/Sci. Why didn't they just have the bulkhead door itself need power?

https://www.youtube.com/watch?v=OscXpNW7BUY
Acknowledged by: Da9L

66472e24c68d7voodoo47

66472e24c6925
the second bulkhead to medsci2 also has an extra door. I don't feel like this needs undooring.
66472e24c6a1a
Extra airlock for increased safety when something goes wrong with radiation, or a chemical leak or whatever? It's medical/science after all.
66472e24c6bab
Remember when I said that ExperTech Implant works unpowered in the SCP Beta 2 Issue Reporting topic?
Now it seems to not work at all. My hacking lvl is 4, and I just powered the implant with a portable battery so that it's full. In the save I'm standing in front of Rick-turrets that need hacking 5, and I can't do it. In the pda it also doesn't visually increase my hacking like the lab-assist increases my research. Seems you guys overdid the fixing XD
[save_3.7z expired]
[modmanager2.PNG expired]
« Last Edit: 11. October 2017, 07:20:49 by JML »

66472e24c6cdcvoodoo47

66472e24c6d3b
nope - expert tech provides just a passive boost (and always did), it will not help you with minimum requirements.

also flip SHTUP-ND and AccFam, just to be safe.
66472e24c6e8a
Oops. Okay thanks. I set the expiring of the attachments to 14 days then. No need to have this around for too long.
66472e24c702d
I'm not really sure i would call this a bug, but I noticed this sign on the wall in the corner of Recreation B (in the hallway close to the security station)

Sector? What sector?
[20171022111841_1.jpg expired]

66472e24c71d3System Shocked

66472e24c7220
The sector should have a specific description/name . . . Athletics, Entertainment, Library, Personal Apparel. Select whatever predominant category/service is available in this corridor or area.

66472e24c72afvoodoo47

66472e24c72f8
a hybrid vandalized the second part of the sign. good enough?
66472e24c7592
a hybrid vandalized the second part of the sign. good enough?

Sure looks vandalized though  :P Hybrid must have cleaned up after him

66472e24c7780System Shocked

66472e24c77ce
a hybrid vandalized the second part of the sign. good enough?

Pretty lame voodoo47   O_o?  Too bad that additional wording can't be added to the existing wall sign.

[don't be a dumbass --the moderator]

to the wall sign, maybe removing it altogether is an optional solution.
« Last Edit: 31. October 2017, 23:15:03 by Moderator »

66472e24c787dvoodoo47

66472e24c78cb
here's some advice for you - pop the recycler dml into your install and remove it yourself.
1 Guest is here.
city squalls not city walls? Wat r squalls ??
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
66472e24c79cf