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Topic: SCP Beta 3 Issue Reporting
Page: « 1 ... 7 [8]
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66473ffa9bd6evoodoo47

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and that should stop us why?

https://www.youtube.com/watch?v=-I94MySYxrY

the tools actually already are updated, the original looks like something rejected from SS1 - quite possibly the most lowres thing in the entire game.

66473ffa9c02avoodoo47

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guilty as charged. considering how rare are those large sinks, this would be an easy addition.
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Invisible faucet, eh?
Proximity sensor activated maybe?

66473ffa9c43bZylonBane

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Now that we can (easily) write custom scripts, it's possible to do things like make the cost of healing dependent on the difficulty level, something the original healing bed script doesn't support. So instead of the ridiculously cheap 5 nanites for full healing at all difficulties, we could support something like Easy = 5, Normal = 10, Hard = 15, Impossible = 20.

On the other hand, Irrational may have intentionally made healing dirt-cheap at all difficulties so players would be less likely to end up in no-win situations.

66473ffa9c519voodoo47

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I'd leave this alone, fully working medbeds are rare.

66473ffa9c60bZylonBane

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I wonder why Irrational slapped an extra door in front of that bulkhead on Med/Sci. Why didn't they just have the bulkhead door itself need power?

https://www.youtube.com/watch?v=OscXpNW7BUY
Acknowledged by: Da9L

66473ffa9c6fevoodoo47

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the second bulkhead to medsci2 also has an extra door. I don't feel like this needs undooring.
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Extra airlock for increased safety when something goes wrong with radiation, or a chemical leak or whatever? It's medical/science after all.
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Remember when I said that ExperTech Implant works unpowered in the SCP Beta 2 Issue Reporting topic?
Now it seems to not work at all. My hacking lvl is 4, and I just powered the implant with a portable battery so that it's full. In the save I'm standing in front of Rick-turrets that need hacking 5, and I can't do it. In the pda it also doesn't visually increase my hacking like the lab-assist increases my research. Seems you guys overdid the fixing XD
[save_3.7z expired]
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« Last Edit: 11. October 2017, 07:20:49 by JML »

66473ffa9ca50voodoo47

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nope - expert tech provides just a passive boost (and always did), it will not help you with minimum requirements.

also flip SHTUP-ND and AccFam, just to be safe.
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Oops. Okay thanks. I set the expiring of the attachments to 14 days then. No need to have this around for too long.
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I'm not really sure i would call this a bug, but I noticed this sign on the wall in the corner of Recreation B (in the hallway close to the security station)

Sector? What sector?
[20171022111841_1.jpg expired]

66473ffa9ceb1System Shocked

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The sector should have a specific description/name . . . Athletics, Entertainment, Library, Personal Apparel. Select whatever predominant category/service is available in this corridor or area.

66473ffa9cf8evoodoo47

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a hybrid vandalized the second part of the sign. good enough?
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a hybrid vandalized the second part of the sign. good enough?

Sure looks vandalized though  :P Hybrid must have cleaned up after him

66473ffa9d47bSystem Shocked

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a hybrid vandalized the second part of the sign. good enough?

Pretty lame voodoo47   O_o?  Too bad that additional wording can't be added to the existing wall sign.

[don't be a dumbass --the moderator]

to the wall sign, maybe removing it altogether is an optional solution.
« Last Edit: 31. October 2017, 23:15:03 by Moderator »

66473ffa9d574voodoo47

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here's some advice for you - pop the recycler dml into your install and remove it yourself.
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