🔒 SS2 Complete Map Model
1 Guest is here.
66467a97c8cf5
27. January 2021, 19:29:19
As a gift to all non-VR users here, I thought it would be a fun idea to combine all the levels I imported into unity into one giant map.#0
I've tried my best to align them in a realistic way, but some overlap does exists. Mostly it all fits together though.
You switch to "first person mode" in the viewer for a better viewing experience.
https://skfb.ly/6YyDR
Quote by https://skfb.ly/6YyDR:
SystemShock2 All Maps Colored - Download Free 3D model by hardkern (@Hardkern) [c321eac] - Sketchfab
All maps from SS2 (except earth and station) all in one map! Aligned to my best knowledge. SS2 world is largely overlap free and could be a real place.nNOTE: the levels are from SCP a modded Version of SS2 that contain somewhat improved geometry but should match the original game closely.nExported to FBX by HardKern - SystemShock2 All Maps Colored - Download Free 3D model by hardkern (@Hardkern) [c321eac]
(Its the SCP modded levels if that makes a diff for you)
I can also upload a textured version. But that file is about 150mb large. So I will only do that if there is demand for it.
Acknowledged by 5 members: Briareos H, RoSoDude, sarge945, Valet2, Maggot
27. January 2021, 20:50:54
The maps actually fit the profile of the Von Braun better than I thought it would. Nice to see someone finally do this for SS2 after seeing UUW and SS1's complete maps.#1
27. January 2021, 22:36:04
i would personally kill for a textured version, but as it stands this is still pretty cool#2
Acknowledged by: Maggot
28. January 2021, 15:00:26
Sorry, uploading the textured version doesn't work. Too many materials.#3
These screenshots are the best I can do.
Acknowledged by: Briareos H
28. January 2021, 17:09:14
#4
Quote by Hardkern:
Sorry, uploading the textured version doesn't work. Too many materials.
These screenshots are the best I can do.
If you could send the model with all the materials I could try to remap it into one or a few big atlases (I suspect there is a ton of tiled textures, but I believe there might be a way to achieve a reasonable result).
Legal stuff
Privacy Policy & Terms of Service Contact