6648065ea7f9a

Page: « 1 [2]
6648065ea8814
1 Guest is here.
 

Topic: DML Limitations
Page: « 1 [2]
Read 31491 times  

6648065ea8d5bvoodoo47

6648065ea8dc4
I've never tried it, but that might just be the case - basically the syntax of dml clashing with the syntax of strings. not sure whether something can be done.

6648065ea8eceZylonBane

6648065ea8f2b
Worst-case, use '' instead of ".

6648065ea9012Yankee Clipper

6648065ea9080
If you weren't looking for it, I doubt many people would even notice that those are 2 single quotes instead of a proper double. I just hope I can learn to live with the knowledge that it just ain't right.

6648065ea9440voodoo47

6648065ea9492
The limitation that I have found to be the most, well, limiting, is the inability to create anything new. Not only can't you create a new class of something
as of 2.48, this is no longer true, and new archetypes can be created via dml (see the documentation). this means very complex dml mods are now possible (you can create new metaprops, stims, basically anything that has a negative object id). when doing such a mod, remember that everything that gets created needs to be referenced by archetype names, not object ids.

found one limitation though - currently, only archetype ids are allowed for Receptrons target/agent object, so if your mod requires using a dml created archetype at that exact spot, you are out of luck.
Acknowledged by: hemebond
1 Guest is here.
Whoever fights monsters should see to it that in the process he does not become a monster
Page: « 1 [2]
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6648065ea956f