Most triggers and a vast majority of the traps are implemented. I have a fairly full list of the "hack_traps" compiled and working.
One thing I'm running into a lot is things that happen in the game but are never really noticed by the player. For instance if you are familiar with the tomb of praetor Loth you'll know that on the last level there is a switch that spawns a mist cloud. Passing through the mist gives a cryptic message about a tingling feeling and as far as the player is concerned that is that. Well what happens and is not mentioned anywhere in walk-throughs is that if you are carrying a healing potion then that gets turned into a poison potion.
Do you mind sharing your palette cycling shader? Sounds fun. In the end will we still need the original game files put in our StreamingAssets folder to play?