6649e7bbda9d2
1 Hour
1 Day
1 Week
1 Month
Forever
Forgotten Password
Sign up
14 Guests, 1 Member
icemann
Home
Sign up
About
MOTHER
Search
Mobile
Home
»
File Archives
»
SS2 Modifications
»
SS2 Citadel Station Mutant
6649e7bbdaf1b
1 Guest is here.
New topic
Reply
Topic:
SS2 Citadel Station Mutant
Read 17444 times
QUICK HELP:
1.
Install the game
, 2.
Patch it with SS2Tool
, 3.
Download the attached archive
, 4.
Load it with Dark engine Mod Manager
6649e7bbdb559
Mercurius
#0
Report
Quote
Reply
21. March 2009, 19:11:26
6649e7bbdb5d9
Tags:
°mesh
°SS2
Image:
http://img25.imageshack.us/img25/6215/mutant.jpg
Image:
http://img25.imageshack.us/img25/1253/mutie3.jpg
This mod replaces the pipe hybrid with a mutant from System Shock 1.
It's just for fun and nostalgia, enjoy.
-This mod is purely cosmetic in nature
-It will conflict with Rebirth Mod or any that alter the pipe hybrid's model (can be used as an override when activated last)
-Animations are wonky but serviceable
Image:
http://img11.imageshack.us/img11/8238/mutie4.jpg
«
Last Edit: 05. July 2014, 21:05:29 by Kolya
»
6649e7bbdb7e0
Nameless Voice
#1
Report
Quote
Reply
21. March 2009, 20:40:30
Re: Citadel Station Mutant
6649e7bbdb849
He looks rather cartoonish.
6649e7bbdb95c
miracle.flame
#2
Report
Quote
Reply
22. March 2009, 12:23:57
Re: Citadel Station Mutant
6649e7bbdb9b1
Won't you change your mind if such a cartoon will meet you in real life dark alley?
But maybe on the other hand...textures with more coulours would probably do the trick.
6649e7bbdbb1f
Kolya
#3
Report
Quote
Reply
22. March 2009, 12:45:37
6649e7bbdbb6e
Yah, he looks cartoonish, but so what. I've had this mod for a while since Mercurius once put it up on TTLG under the simple but descriptive name of
BLARG!
I don't think it's to be taken so serious. And it's fun to beat cartoons into submission too!
6649e7bbdbc73
Chandlermaki
#4
Report
Quote
Reply
22. March 2009, 18:04:49
6649e7bbdbcc7
I love this.
The look on it's face... priceless.
6649e7bbdbdae
ZylonBane
#5
Report
Quote
Reply
25. March 2009, 20:55:32
6649e7bbdbe03
This should go well with CCP. Y'know... if they ever release the Medical deck demo.
6649e7bbdbeb9
Mercurius
#6
Report
Quote
Reply
26. March 2009, 20:45:10
6649e7bbdbf08
A shame enemy models isn't all it would take to get CCP going again.
6649e7bbdbfa9
ZylonBane
#7
Report
Quote
Reply
26. March 2009, 22:02:28
6649e7bbdbff4
It's a HUGE part of it though. SS1 has so bloody many AI types, the prospect of modeling them all pretty much kills every SS1 conversion project.
6649e7bbdc097
Mercurius
#8
Report
Quote
Reply
27. March 2009, 18:37:20
6649e7bbdc0e3
I count 24 total. Quite a few but split up into decks, it doesn't seem as overwhelming. I wish someone could scan in ICEbreaker for the enemy illustrations though.
6649e7bbdc172
Golan2072
#9
Report
Quote
Reply
18. May 2010, 10:46:41
6649e7bbdc1bc
Looks far better than my old attempts at that direction
6649e7bbdc291
Nameless Voice
#10
Report
Quote
Reply
18. May 2010, 11:34:35
6649e7bbdc2e3
Since we're posting in an ancient thread, I may as well point out that I.C.E. Breaker is here:
https://www.systemshock.org/index.php?topic=1466.0
6649e7bbdc408
voodoo47
#11
Report
Quote
Reply
30. January 2011, 16:12:57
6649e7bbdc460
..want to hear something useless, but funny? when playing ss1, I have always thought that those grey-white things in the upper region of his head are eyebrows.
looking at the ss2 model, I guess they were not, heh.
6649e7bbdc4e6
Adam
#12
Report
Quote
Reply
19. March 2012, 04:00:04
6649e7bbdc553
Haha Voodoo47. Me too.
6649e7bbdc91f
RocketMan
#13
Report
Quote
Reply
19. March 2012, 14:23:21
6649e7bbdc97d
Computing Value Added
...................................Done
.........Done
........................Done
..........................................Done
...............Done
0%
2406 Kb RAM used
3400201 CPU cycles wasted
End
6649e7bbdca56
voodoo47
#14
Report
Quote
Reply
19. March 2012, 14:30:22
6649e7bbdcabb
the perception of added value might change from person to person. while his post has (arguably) no value at all, it contains nothing negative (swearing, stupidity etc), it simply expresses the feelings/experience of the person - and there is nothing wrong with that, I believe. and it has managed to spawn another post with comical/entertaining value, and that gives it at least some purpose.
6649e7bbdcbbc
RocketMan
#15
Report
Quote
Reply
19. March 2012, 15:46:40
6649e7bbdcc09
Lol... he did lure me in
Yeah I guess no harm done or anything but I (like most people) like that satisfying feeling of seeing the little wheel turn next to "mods" and thinking "Yay!! Somebody made a mod or changes have been made to an old one or somebody is making a comment about one that might be remotely interesting" and then you enter the thread and read something like "lawlz me 2
" after 2 yrs of inactivity and you're like "ughhh...." For a moment I thought Merc had returned or something... BUT NOW life is not worth living
Just kidding
6649e7bbdcede
miracle.flame
#16
Report
Quote
Reply
19. March 2012, 15:57:16
6649e7bbdcf31
Quote by RocketMan:
For a moment I thought Merc had returned or something...
lawlz me 2
6649e7bbdd148
voodoo47
#17
Report
Quote
Reply
19. March 2012, 16:07:49
6649e7bbdd19e
Quote by RocketMan:
..and thinking "Yay!!
Hope is the first step on the road to disappointment.
Your name:
This box must be left blank:
How can you ____ a perfect, immortal machine? (Fill in the missing word):
1 Guest is here.
New topic
Reply
Home
»
File Archives
»
SS2 Modifications
»
SS2 Citadel Station Mutant
Contact
SMF 2.0.19
|
SMF © 2016
,
Simple Machines
|
Terms and Policies
Green theme
Brown theme
Bright theme
Match OS theme
FEEP
Loading...
6649e7bbdd2d0