System Shock mouselook/key mapping/high resolution mod (DOS/Classic)
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6647fee6df367
04. February 2010, 05:24:59
The latest revision broke the game.....the download on the first post works for me but updating it prevents the game from loading now. Maybe it's just my computer?#20
04. February 2010, 08:17:55
The new version requires dos4gw - hasn't that been redundant for a long time?#21
1280*1024 works, but the game halts afterwards.
04. February 2010, 12:23:56
#22
Malba TahanQuote
Quote by Marvin:
Oops... I switched from OpenWatcom to Watcom 9.5b and forgot to link the extender stub in... I'll fix it soon.The new version requires dos4gw - hasn't that been redundant for a long time?
Quote by Marvin:
Yes, it happens to me too. Did you have any success with ToxicForg's 1280x1024 patch by the way?1280*1024 works, but the game halts afterwards.
04. February 2010, 17:08:27
#23
Quote by Malba Tahan:
At one point, yeah, I think so ... but that changed from time to time. Maybe I'm not the right one to ask here, though, because Win7x64 is a nightmare in terms of DOS compatibility. And seeing that DOSBox lags considerably in 1024*768, any higher resolution can be safely ignored in my opinion.Yes, it happens to me too. Did you have any success with ToxicForg's 1280x1024 patch by the way?
On another note: Do you really plan to add multiplayer? Of course, no one thought even mouselook would be possible without access to the original source code, but coop? Phew. Not that I didn't dream of it, of course.
04. February 2010, 18:05:37
#24
vrapQuote
Could someone help me getting this to work? I can get SSP to run after replacing the .exe and .cfg, the game starts up and is playable, but I see no difference in the mouse functionality. What am I missing?Legal stuff
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