66496422499bc
1 Hour
1 Day
1 Week
1 Month
Forever
Forgotten Password
Sign up
27 Guests, 0 Members
Home
Sign up
About
MOTHER
Search
Mobile
Page:
«
1
[
2
]
Home
»
Community
»
Engineering
»
New resource request - Rickenbacker maps (completed)
664964224a2b1
1 Guest is here.
New topic
Topic:
New resource request - Rickenbacker maps (completed)
Page:
«
1
[
2
]
Read 27024 times
664964224a97a
aluminumhaste
#24
Report
25. March 2018, 15:06:53
664964224aa08
Awesome, thanks.
Can I load up a save from the previous level to get these maps or do I need to start a whole new game?
664964224acad
voodoo47
#25
Report
25. March 2018, 15:24:27
664964224ad20
a save from before entering Rick for the first time is enough.
664964224af80
JosiahJack
#26
Report
25. March 2018, 19:21:11
664964224afee
You missed the secret room by the chemical store area, down the ramp past the debris:
https://m.youtube.com/watch?v=jnNOPK3UOJI
664964224b0a4
voodoo47
#27
Report
25. March 2018, 19:40:45
664964224b0f2
that is a Secmod addition.
664964224b4d4
Grosnus
#28
Report
25. March 2018, 19:59:10
664964224b535
Secmod. Thank god, I thought I am going to have a heart attack
664964224b8a8
RoSoDude
#29
Report
25. March 2018, 20:06:45
664964224b922
Dang, didn't see this when it was originally posted. Amazing job Grosnus! Now The Body of the Many is uniquely disorienting for being the first level without a proper map, as it should have been. This looks great.
664964224bb10
ZylonBane
#30
Report
21. October 2018, 15:28:09
664964224bb63
@Grosnus
, we've integrated this into SCP, and it seems to be working well so far. Just one graphical tweak needed to the rick3 map background image.
The curvy outline on some maps is supposed to represent the exterior hull of the ship. Since this map is of the
bridge at the top of the Rickenbacker
, this outline doesn't make sense.
664964224bdd9
Grosnus
#31
Report
21. October 2018, 22:21:30
664964224be3a
Originally I was taking hints from geometry of the level itself - mainly relation between bridge windows and the escape pod, but the long tunnel that goes into The Many would stretch the hull too far beyond bridge, so I made that "bump" as small as possible. Still, didn't really work for me, so I don't mind changing it.
I noticed something weird about original map though. It shows Deck C as the very top part of ship:
but you can see
in the cutscenes
that it's actually more like a thin wing on both sides of the ship, TIE Fighter style. There is simply no room there for bridge of any shape.
Personally, looking at the cutscenes I'd say the bridge is
closer to the front of the Rickenbacker
.
Anyway, here's another design, this would also take into account windows in Diego's quarter:
Acknowledged by:
Bratmanntoffel
664964224bf3e
ZylonBane
#32
Report
22. October 2018, 01:38:47
664964224bf91
Thanks, that works for me.
1 Guest is here.
New topic
keep in mind, there's no fucking icecream in our fucking future!
Page:
«
1
[
2
]
Home
»
Community
»
Engineering
»
New resource request - Rickenbacker maps (completed)
Contact
SMF 2.0.19
|
SMF © 2016
,
Simple Machines
|
Terms and Policies
Green theme
Brown theme
Bright theme
Match OS theme
FEEP
Loading...
664964224c0f9