🔒 SS2 Tacticool Weapon Replacements with hand model
1 Guest is here.
6647de55abd10
29. October 2013, 03:33:45
#5
Filibuster RhymesQuote
Quote by Join usss:
Thanks! Negative on the cocking. Like I said, I don't have any modeling or animation talent. I really just dicked around with it until I got it looking half-good.Brilliant! Only one question: Is there an animation for the cocking of the shotgun?
Quote by Kolya:
There seems to be some UV problem with the sleeve close to the AR.
Quote by RocketMan:
No idea how to fix that. I actually tried to replace the textures for the arm, but whenever I'd edit it and save it, the black would be transparent in game.Another easily fixable issue is that the hand model does not use gouraud filtering. You can see the lines between polygons. That's an easy fix though in the import front-end.
29. October 2013, 04:43:18
#6
Join usssQuote
Quote by Filibuster Rhymes:
Thanks! Negative on the cocking. Like I said, I don't have any modeling or animation talent. I really just dicked around with it until I got it looking half-good.
Can we expect more dicking around? R & R & R's sexy EMP rifle/s could do with an extra arm.
And what of the one handed weapons? There will now be inconsistency as Archiac's arm model looks higher quality and has darker texture (the sleeve). I suppose it doesn't matter, there already is an inconsistency since Mercurius only applied his talents to half of the weapons.
Still, if you care for it I'd love to see an arm for the EMP rifle.
29. October 2013, 08:00:32
#7
Quote by Filibuster Rhymes:
The first colour in the colour palette will appear transparent. Set it to pink so you don't use it accidentally. Or use a PNG. I'm not quite sure what the process is then, but it should be enough to replace the GIF texture with a PNG as long as NewDark is used.No idea how to fix that. I actually tried to replace the textures for the arm, but whenever I'd edit it and save it, the black would be transparent in game.
29. October 2013, 13:43:56
#8
Filibuster RhymesQuote
Quote by Kolya:
I never would have guessed that. I'll give that a try, thanks.The first colour in the colour palette will appear transparent. Set it to pink so you don't use it accidentally. Or use a PNG. I'm not quite sure what the process is then, but it should be enough to replace the GIF texture with a PNG as long as NewDark is used.
Quote by Join usss:
I tried the EMP rifle, but the textures don't compile with it properly. I've noticed that most are .gifs while the EMP rifle has a few .bmps. I've tried them as .bmps and converting them to .gif, but this always happens. I saw that when compiling it from .3ds to .e, it changed the .bmp extensions for the textures to .gif. I tried changing them back before compiling to .bin, but no luck.Can we expect more dicking around? R & R & R's sexy EMP rifle/s could do with an extra arm.
And what of the one handed weapons? There will now be inconsistency as Archiac's arm model looks higher quality and has darker texture (the sleeve). I suppose it doesn't matter, there already is an inconsistency since Mercurius only applied his talents to half of the weapons.
Still, if you care for it I'd love to see an arm for the EMP rifle.
29. October 2013, 14:27:27
afaik the extension described in the model doesn't matter.#9
You could go to the folder for the textures and just replace any gif with a bmp for example. There is some order for priority, but I didn't remembered it.
Legal stuff
Privacy Policy & Terms of Service Contact